public void TestAddArmor() { int expected = 300; //Arrange GameObject testObject = new GameObject(); testObject.AddComponent <PowerUp>(); testObject.AddComponent <playerController>(); playerController playerc = testObject.GetComponent <playerController>(); playerc.player = new GameObject(); playerc.health = 100; PowerUp powerup = testObject.GetComponent <PowerUp>(); powerup.player = playerc; powerup.AddArmor(); Assert.AreEqual(expected, playerc.health, "Testing if we used the armor powerup."); }