public System.Threading.Tasks.Task <PowerRunner.MazeRunner.UrlPlayerGame> CreateGameAsync(PowerRunner.MazeRunner.Difficulty difficulty, string playerName, PowerRunner.MazeRunner.Power power) { return(base.Channel.CreateGameAsync(difficulty, playerName, power)); }
public PowerRunner.MazeRunner.UrlPlayerGame CreateGame(PowerRunner.MazeRunner.Difficulty difficulty, string playerName, PowerRunner.MazeRunner.Power power) { return(base.Channel.CreateGame(difficulty, playerName, power)); }