// Use this for initialization void Start() { currentStates = GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonCurrentStates> (); if (currentStates.GetBombPowerPressed()) { float totalCircleAngle = Mathf.Rad2Deg * (2 * (Mathf.Atan(((transform.position.x) / (transform.position.x * .8930232558f))))); float incrementalCircleAngle = totalCircleAngle / 6; instantiatedPressedBombPowerButton = (GameObject)Instantiate(pressedBombPowerButton, new Vector3(transform.position.x, transform.position.y, transform.position.z - 1), Quaternion.identity); instantiatedPressedBombPowerButton.transform.parent = transform; instantiatedPressedBombPowerButton.transform.Rotate(new Vector3(0, 0, incrementalCircleAngle * 4)); } coinTotalManager = GameObject.Find("Coin Handler").GetComponent <CoinTotalManager> (); incrementalAngle = GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonHandler> ().GetIncrementalCircleAngle(); circleObject = GameObject.Find("Bomb Power Circle"); touchOn = true; soundHandler = GameObject.Find("Game Manager").GetComponent <SoundHandler> (); touchHandler = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> (); powerPercentageController = GameObject.Find("Level Controller").GetComponent <PowerPercentageController> (); }
// Update is called once per frame void Update() { if (numbersInstantiated && instantiatedCoinNumberOne == null && instantiatedCoinNumberTwo == null && instantiatedCoinNumberThree == null) { numbersInstantiated = false; } if (!goHome && !numbersInstantiated && !currentStates.GetBombPowerPressed() && Mathf.Abs(Mathf.Abs((circleObject.transform.rotation.eulerAngles.z) - (360 - (incrementalAngle * 4)))) < 4f) { instantiatedCoinNumberOne = (GameObject)Instantiate(coinNumberFive, new Vector3(targetX, targetY, -6), Quaternion.identity); PowerButtonHandler.increaseCoinNumber(); instantiatedCoinNumberTwo = (GameObject)Instantiate(coinNumberZero, new Vector3(targetX, targetY, -6), Quaternion.Euler(new Vector3(0, 0, -22.5f))); PowerButtonHandler.increaseCoinNumber(); instantiatedCoinNumberThree = (GameObject)Instantiate(coinNumberZero, new Vector3(targetX, targetY, -6), Quaternion.Euler(new Vector3(0, 0, -45))); PowerButtonHandler.increaseCoinNumber(); if (GameObject.Find("Power Bomb Coin Handler") != null) { coinNumberParent = GameObject.Find("Power Bomb Coin Handler"); } else { coinNumberParent = new GameObject(); coinNumberParent.transform.position = gameObject.transform.position; coinNumberParent.name = "Power Bomb Coin Handler"; } instantiatedCoinNumberOne.transform.parent = coinNumberParent.transform; instantiatedCoinNumberTwo.transform.parent = coinNumberParent.transform; instantiatedCoinNumberThree.transform.parent = coinNumberParent.transform; instantiatedCoinNumberOne.name = "Power Coin One"; instantiatedCoinNumberTwo.name = "Power Coin Two"; instantiatedCoinNumberThree.name = "Power Coin Three"; instantiatedCoinNumberOne.GetComponent <PowerCoinNumberMovementController> ().SetAttachedButton(gameObject); instantiatedCoinNumberTwo.GetComponent <PowerCoinNumberMovementController> ().SetAttachedButton(gameObject); instantiatedCoinNumberThree.GetComponent <PowerCoinNumberMovementController> ().SetAttachedButton(gameObject); numbersInstantiated = true; numbersSentHome = false; } if (goHome && numbersInstantiated && !numbersSentHome) { instantiatedCoinNumberOne.GetComponent <PowerCoinNumberMovementController> ().MoveNumberBack(true); instantiatedCoinNumberTwo.GetComponent <PowerCoinNumberMovementController> ().MoveNumberBack(true); instantiatedCoinNumberThree.GetComponent <PowerCoinNumberMovementController> ().MoveNumberBack(true); numbersSentHome = true; } if (goHome && PowerButtonHandler.GetCoinNumberCount() == 0) { circleObject.transform.rotation = Quaternion.Slerp(circleObject.transform.rotation, Quaternion.Euler(0, 0, 0), Time.deltaTime * 8f); } else if (!goHome) { circleObject.transform.rotation = Quaternion.Slerp(circleObject.transform.rotation, Quaternion.Euler(0, 0, -incrementalAngle * 4), Time.deltaTime * 8f); } if (goHome && Mathf.Abs((circleObject.transform.rotation.eulerAngles.z) - ((0))) < .1f) { Destroy(circleObject); Destroy(gameObject); } if (!currentStates.GetBombPowerPressed() && touchOn && touchHandler.GetGameStarted()) { if (Input.GetMouseButtonDown(0)) { CheckTouch(Input.mousePosition); } if (Input.GetMouseButton(0)) { CheckTouch2(Input.mousePosition); } if (Input.GetMouseButtonUp(0)) { // if (instantiatedPressedBombPowerButton != null) // Destroy (instantiatedPressedBombPowerButton); CheckTouch3(Input.mousePosition); } } if (rotateNumbers) { coinNumberParent.transform.Rotate(new Vector3(0, 0, -180) * Time.deltaTime * 2); if (instantiatedCoinNumberOne == null && instantiatedCoinNumberTwo == null && instantiatedCoinNumberThree == null) { Destroy(coinNumberParent); rotateNumbers = false; } } }