// Update is called once per frame void Update() { if (RCC.pnce.Char.isJumping || RCC.pnce.Char.isFalling) { checkDirectionJump(); } else { checkDirection(); } if (charScript.canMove && pnce.CheckLevelRot()) { if (!RCC.attachRight && !RCC.attachLeft && !RCC.attachRightAny && !RCC.attachLeftAny && !RCC.attachRightBox && !RCC.attachLeftBox) { checkMovement(false, false); print("1 in"); } if (RCC.attachRight || RCC.attachRightAny || RCC.attachRightBox) { checkMovement(false, true); } if (RCC.attachLeft || RCC.attachLeftAny || RCC.attachLeftBox) { checkMovement(true, false); } } }