// Use this for initialization void Start() { isBeingEaten = false; pouleManager = GameObject.Find("poule").GetComponent <PouleManager>(); Physics2D.IgnoreCollision(GameObject.Find("poule").GetComponent <Collider2D>(), transform.parent.gameObject.GetComponent <Collider2D>()); }
// Use this for initialization void Start() { isSeekingSeedStack = false; pouleManager = gameObject.GetComponent <PouleManager>(); }