コード例 #1
0
    private void Awake()
    {
        playerPotions = GameObject.FindGameObjectWithTag("Canvas").GetComponent <PotionsScript>();

        //Obtém o Player e seus componentes
        player         = GameObject.FindGameObjectWithTag("Player");
        mana           = player.GetComponent <Mana>();
        playerShooting = player.GetComponentInChildren <PlayerShooting>();
        playerMovement = player.GetComponent <PlayerController>();
    }
コード例 #2
0
    // Use this for initialization
    void Awake()
    {
        //Obtém o managerScene para poder obter os modos de jogo
        managerScene = GameObject.FindGameObjectWithTag("GameController").GetComponent <ManagerScene>();
        managerScene.GetScenesModeGame();

        playerPotions = GameObject.FindGameObjectWithTag("Canvas").GetComponent <PotionsScript>();
        //    anim = GetComponent<Animator>();
        //    playerAudio = GetComponent<AudioSource>();
        player         = GetComponent <PlayerController>();
        playerShooting = GetComponentInChildren <PlayerShooting>();
    }
コード例 #3
0
ファイル: Save.cs プロジェクト: JackTune/Novo-Projeto
    // Colocar todo valor que foi passado de uma fase para outra nas variáveis

    private void Awake()
    {
        canvas  = GameObject.FindGameObjectWithTag("Canvas");
        potions = canvas.GetComponent <PotionsScript>();

        if (GameObject.FindGameObjectWithTag("Player"))
        {
            player           = GameObject.FindGameObjectWithTag("Player");
            playerHealth     = player.GetComponent <PlayerHealth>();
            playerExperience = player.GetComponent <PlayerExperience>();
            playerShooting   = player.GetComponentInChildren <PlayerShooting>();
        }
    }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     playerPotions = GameObject.FindGameObjectWithTag("Canvas").GetComponent <PotionsScript>();
     currentMana   = startMana;
 }