private void DrawReturnGateInWorld(Camera camera, Player player) { Rectangle homeHitbox = Rectangle.Empty; if (!PotionOfReturnHelper.TryGetGateHitbox(player, out homeHitbox)) { return; } int num = 0; if (player == Main.LocalPlayer) { _interactionChecker.AttemptInteraction(player, homeHitbox); } num = 0; if (!player.PotionOfReturnOriginalUsePosition.HasValue) { return; } SpriteBatch spriteBatch = camera.SpriteBatch; SamplerState sampler = camera.Sampler; spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, sampler, DepthStencilState.None, camera.Rasterizer, null, camera.GameViewMatrix.TransformationMatrix); float opacity = ((player.whoAmI == Main.myPlayer) ? 1f : 0.1f); Vector2 value = player.PotionOfReturnOriginalUsePosition.Value; Vector2 value2 = new Vector2(0f, -player.height / 2); Vector2 worldPosition = value + value2; Vector2 worldPosition2 = homeHitbox.Center.ToVector2(); PotionOfReturnGateHelper potionOfReturnGateHelper = new PotionOfReturnGateHelper(PotionOfReturnGateHelper.GateType.ExitPoint, worldPosition, opacity); PotionOfReturnGateHelper potionOfReturnGateHelper2 = new PotionOfReturnGateHelper(PotionOfReturnGateHelper.GateType.EntryPoint, worldPosition2, opacity); if (!Main.gamePaused) { potionOfReturnGateHelper.Update(); potionOfReturnGateHelper2.Update(); } _voidLensData.Clear(); potionOfReturnGateHelper.DrawToDrawData(_voidLensData, 0); potionOfReturnGateHelper2.DrawToDrawData(_voidLensData, num); foreach (DrawData voidLensDatum in _voidLensData) { voidLensDatum.Draw(spriteBatch); } spriteBatch.End(); }
private void DrawReturnGateInWorld(Camera camera, Player player) { Rectangle homeHitbox = Rectangle.Empty; if (!PotionOfReturnHelper.TryGetGateHitbox(player, out homeHitbox)) { return; } if (player == Main.LocalPlayer) { int num = (int)this._interactionChecker.AttemptInteraction(player, homeHitbox); } int selectionMode = 0; if (!player.PotionOfReturnOriginalUsePosition.HasValue) { return; } SpriteBatch spriteBatch = camera.SpriteBatch; SamplerState sampler = camera.Sampler; spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, sampler, DepthStencilState.None, camera.Rasterizer, (Effect)null, camera.GameViewMatrix.TransformationMatrix); float opacity = player.whoAmI == Main.myPlayer ? 1f : 0.1f; Vector2 worldPosition = player.PotionOfReturnOriginalUsePosition.Value + new Vector2(0.0f, (float)(-player.height / 2)); Vector2 vector2 = homeHitbox.Center.ToVector2(); PotionOfReturnGateHelper returnGateHelper1 = new PotionOfReturnGateHelper(PotionOfReturnGateHelper.GateType.ExitPoint, worldPosition, opacity); PotionOfReturnGateHelper returnGateHelper2 = new PotionOfReturnGateHelper(PotionOfReturnGateHelper.GateType.EntryPoint, vector2, opacity); if (!Main.gamePaused) { returnGateHelper1.Update(); returnGateHelper2.Update(); } this._voidLensData.Clear(); returnGateHelper1.DrawToDrawData(this._voidLensData, 0); returnGateHelper2.DrawToDrawData(this._voidLensData, selectionMode); foreach (DrawData drawData in this._voidLensData) { drawData.Draw(spriteBatch); } spriteBatch.End(); }