コード例 #1
0
        /// <summary>
        /// Drink Potion is a method that is specific to heros. I did not inherit it from Character. Therefore I don't need the override keyword.
        /// Also, I don't want to rewrite this method for every single class that inherits from hero, so I am making one to rule them all here.
        /// </summary>
        public void DrinkPotion(PotionName PotionName)
        {
            Potion p = Potions.Where(p => p.Name == PotionName).FirstOrDefault();

            p.Drink(Name);

            // Potions give you a health boost. So make sure to increase your health bar!
            HealthBar += p.HealthBoostAmount;

            // Potions are a one time use, so remove it from your list of potions
            Potions.Remove(p);
        }
コード例 #2
0
ファイル: Potion.cs プロジェクト: TheAlchemistStudio/DnD
 private void completePotion(PotionName p)
 {
     switch(p) {
     case PotionName.None:
         itemName = "Empty";
         itemDescription = "Empty";
         weight = 0;
         value = 0;
         potionEffect = PotionEffect.None;
         potency = 0;
         break;
     case PotionName.Health:
         itemName = "Health Potion";
         itemDescription = "";
         weight = 1;
         value = 1;
         potionEffect = PotionEffect.Health;
         potency = 4;
         break;
     case PotionName.Strength:
         itemName = "Strength Potion";
         itemDescription = "";
         weight = 1;
         value = 1;
         potionEffect = PotionEffect.Strength;
         potency = 4;
         break;
     case PotionName.Dexterity:
         itemName = "Dexterity Potion";
         itemDescription = "";
         weight = 1;
         value = 1;
         potionEffect = PotionEffect.Dexterity;
         potency = 4;
         break;
     default:
         break;
     }
 }
コード例 #3
0
ファイル: Potion.cs プロジェクト: TheAlchemistStudio/DnD
 public Potion(PotionName potionName)
 {
     this.potionName = potionName;
     baseItemType = BaseItemType.Potion;
     completePotion(potionName);
 }
コード例 #4
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 public void Setup(PotionName name)
 {
     colorPart.color = potions.Single(p => p.name == name).color;
     this.name       = name;
 }