IEnumerator itemSelected(Collider2D hitCollider) { if (hitCollider != this.GetComponentInChildren <Collider2D>()) { yield break; } if (containingItem.type == itemType.Potion && alreadyGotThatOne == false) { PotionInventory.addLeaf(containingItem); sound.clip = pickUpPotionSound; sound.Play(); GetComponentInChildren <SpriteRenderer>().sprite = null; GetComponentInChildren <Collider2D>().gameObject.SetActive(false); alreadyGotThatOne = true; yield return(new WaitForSeconds(1f)); Destroy(gameObject); } else if (alreadyGotThatOne == false) { Inventory.addItem(containingItem); sound.clip = pickUpItemSound; sound.Play(); GetComponentInChildren <SpriteRenderer>().sprite = null; alreadyGotThatOne = true; yield return(new WaitForSeconds(1f)); Destroy(gameObject); } yield break; }
public static void GetInput(Player player, Map map, string _type) { Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Enter Letter:"); //int i = Convert.ToInt32(Console.ReadLine()); ConsoleKey cInput = Console.ReadKey(true).Key; //true hides input if (cInput == ConsoleKey.Escape) { return; //? is this the correct way to do this } int i = (int)cInput - 65; //a == 0 if (_type == "potion") { if (PotionInventory[i].Name == "Health Potion" && Health.Cast(player)) { PotionInventory.RemoveAt(i); } } if (_type == "scroll") { if (ScrollInventory[i].Name == "Teleportation Scroll") { Teleportation.Cast(player, map); } ScrollInventory.RemoveAt(i); } }
public void clearStats() { PopUp.instance.showPopUp("Are you sure you want to reset your players stats permanently?", new string[] { "Yes", "No" }, new System.Action[] { new System.Action(() => { PlayerPrefs.DeleteAll(); PotionInventory.clear(); Inventory.clear(); Tutorial.clear(); StoryOverlord.currentLevel = 0; health.Value = 100; maxHealth = 110; gold.Value = 0; experience.Value = 0; totalDistance.Value = 0; level.Value = 0; equippedWeapon = ItemList.noItem; equippedArmor = ItemList.noItem; equippedAccessory = ItemList.noItem; savePlayer(); GameState.loadScene(GameState.scene.CAMPSITE); }), new System.Action(() => { }) }); }
public void loadOthers() { Inventory.load(); PotionInventory.load(); EnemyWatchdog.instance.loadQueue(); Tutorial.load(); }
public void Setup(string e) { player = GameObject.Find("Player").transform; pi = player.GetComponent<PotionInventory>(); GameObject potion = gameObject; liquid = potion.transform.Find("Liquid").gameObject; liquid.GetComponent<Renderer>().material = Instantiate(Resources.Load("Materials/Color/Diffuse")) as Material; yMod = potionYMod[shape]; scale = potionScale[shape]; SetColor(PotionGen.GetColor(effect)); }
public void makeAttackPot() { if (PotionInventory.numBlueLeaf >= BLUE_LEAVES_FOR_POWER && Player.gold.Value >= attackPotPrice) { Player.takeGold(attackPotPrice); PotionInventory.removeLeaf(blueLeaf, BLUE_LEAVES_FOR_POWER); PotionInventory.addPotion(attackPot); sound.clip = success; sound.Play(); } else { PopUp.instance.showPopUp("You don't have the neccessary items!", new string[] { "Okay" }); sound.clip = negative; sound.Play(); }; }
public void makeCritPot() { if (PotionInventory.numYellowLeaf >= YELLOW_LEAVES_FOR_CRIT && Player.gold.Value >= critPotPrice) { Player.takeGold(critPotPrice); PotionInventory.removeLeaf(yellowLeaf, YELLOW_LEAVES_FOR_CRIT); PotionInventory.addPotion(critPot); sound.clip = success; sound.Play(); } else { PopUp.instance.showPopUp("You don't have the neccessary items!", new string[] { "Okay" }); sound.clip = negative; sound.Play(); }; }
/// <summary> /// Adds potion bonuses, takes care if they are above the maximum and removes the potion from the inventory /// </summary> /// <param name="potionType"></param> public void ConsumePotion(PotionType potionType) { var foundPotion = PotionInventory.FirstOrDefault(p => p.PotionType == potionType); if (foundPotion == null) { Visualization.Visualisator.PrintUnderTheBattleField(PotionsConstants.UnavaiblePotion + potionType + "s!"); return; } switch (potionType) { case PotionType.HealthPotion: Visualization.Visualisator.PrintUnderTheBattleField(PotionsConstants.ConsumedPotion + foundPotion.HealthBonus + " health!"); break; case PotionType.XpPotion: Visualization.Visualisator.PrintUnderTheBattleField(PotionsConstants.ConsumedPotion + foundPotion.XpBonus + " experience!"); break; case PotionType.BonusDamagePotion: Visualization.Visualisator.PrintUnderTheBattleField(PotionsConstants.ConsumedPotion + foundPotion.DamageBonus + " bonus damage!"); break; default: break; } this.health += foundPotion.HealthBonus; this.damage += foundPotion.DamageBonus; this.experience += foundPotion.XpBonus; if (this.experience >= NeedExperience) { LevelUp(); } if (this.health > MaxHealth) { this.health = MaxHealth; } var indexOfCurrentPotion = potionInventory.IndexOf(foundPotion); if (indexOfCurrentPotion != -1) { potionInventory.RemoveAt(indexOfCurrentPotion); } }
public void makeHealthPot() { if (PotionInventory.numRedLeaf >= RED_LEAVES_FOR_HEALTH && Player.gold.Value >= healthPotPrice) { Player.takeGold(healthPotPrice); PotionInventory.removeLeaf(redLeaf, RED_LEAVES_FOR_HEALTH); PotionInventory.addPotion(healthPot); sound.clip = success; sound.Play(); } else { PopUp.instance.showPopUp("You don't have the neccessary items!", new string[] { "Okay" }); sound.clip = negative; sound.Play(); }; }