public WeaponFist(WeaponModuleMethodsHolder weaponModuleMethodsHolder) : base(weaponModuleMethodsHolder) { EnumWeaponType = EnumWeaponType.Fists; InstantiateMonoForThisWeapon(); WeaponModuleMethodsHolder = weaponModuleMethodsHolder; //WeaponVisuals = new WeaponVisuals(); PotencialAttacks.Add(new WeaponAttackFistHit(WeaponModuleMethodsHolder)); }
public WeaponPistol(WeaponModuleMethodsHolder weaponModuleMethodsHolder) : base(weaponModuleMethodsHolder) { EnumWeaponType = EnumWeaponType.Pistol; InstantiateMonoForThisWeapon(); WeaponModuleMethodsHolder = weaponModuleMethodsHolder; PotencialAttacks.Add(new WeaponAttackFireBullet(WeaponModuleMethodsHolder, this)); }