/// <summary> /// Initializes a new instance of the <see cref="PosterizeMaterial"/> class. /// </summary> public PosterizeMaterial() : base(DefaultLayers.Opaque) { this.Gamma = 0.6f; this.Regions = 5f; this.shaderParameters = new PosterizeEffectParameters(); this.shaderParameters.Gamma = this.Gamma; this.shaderParameters.Regions = this.Regions; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// Initializes a new instance of the <see cref="PosterizeMaterial"/> class. /// </summary> public PosterizeMaterial() : base(DefaultLayers.Opaque) { this.SamplerMode = AddressMode.LinearClamp; this.Gamma = 0.6f; this.Regions = 5f; this.shaderParameters = new PosterizeEffectParameters(); this.shaderParameters.Gamma = this.Gamma; this.shaderParameters.Regions = this.Regions; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }