private IEnumerator ResetPlayingField() { _isRestarting = true; yield return(new WaitForSeconds(_fadeTime * Time.timeScale)); player.transform.position = new Vector3(0f, 0f, 0f); //rensa och fyll på enemyPool spawnManager.enemyPool.Clear(); foreach (Enemy child in enemyContainer.transform.GetComponentsInChildren <Enemy>()) { spawnManager.enemyPool.Add(child); child.isActive = false; child.ToggleCollider(false); child.transform.position = spawnManager.outOfPlacePosition.position; } //återställ bloodContainer foreach (Transform child in bloodContainer) { child.transform.position = spawnManager.outOfPlacePosition.position; } scoreManager.ResetPlayerScore(); spawnManager.ResetSpawnTimer(); postProcessingManager.ResetAllEffects(); cameraZoom.ResetZoom(); player.GetComponent <TrailRenderer>().enabled = false; player.CancelShake(); player.ResetVignette(); player.isDragging = false; LeanTween.moveLocalX(transitionSprite, -90f, _fadeTime * Time.timeScale); yield return(new WaitForSeconds(_fadeTime * Time.timeScale)); countdownManager.ResetCountdownTimer(); stateManager.SwitchState(StateManager.PlayerState.Playing); LeanTween.cancelAll(); transitionSprite.transform.position = new Vector3(90f, transitionSprite.transform.position.y, transitionSprite.transform.position.z); _isRestarting = false; }