void OnWillRenderObject() { PostProcessMgr.OnVisiable(gameObject, true); }
void OnBecameInvisible() { PostProcessMgr.OnVisiable(gameObject, false); }
void LateUpdate() { PostProcessMgr.OnVisiable(gameObject, true); }
void OnBecameVisible() { PostProcessMgr.OnVisiable(gameObject, true); }