public Composite() { Composites = new List <Compositer>(); QuadFX = new PostProcess.VEQuadR(); GenQuad(); Mix = MixMode.Final; }
public FrameType( ) { Regenerate = true; FrameWidth = App.AppInfo.W; FrameHeight = App.AppInfo.H; FrameBuffer = new FrameBufferColor(FrameWidth, FrameHeight); QuadFX = new PostProcess.VEQuadR( ); GenQuad( ); TexBind = new List <FrameType> ( ); //FrameBuffer }
public FrameType(Texture.TextureFormat format = Texture.TextureFormat.Normal) { Regenerate = true; FrameWidth = FW; FrameHeight = FH; FrameBuffer = new FrameBufferColor(FrameWidth, FrameHeight, format); QuadFX = new PostProcess.VEQuadR(); GenQuad(); TexBind = new List <FrameType>(); //FrameBuffer }