public void wasHit() { if (playerHealth <= 0) { Debug.Log(GameObject.Find("Game").GetComponent <LevelManager>()); GameObject.Find("Game").GetComponent <LevelManager>().levelFail(); controlledEnemy.destroyMe(); } }
public void wasHit() { if (playerHealth <= 0) { Debug.Log(GameObject.Find("Game").GetComponent <LevelManager>()); GameObject.Find("Game").GetComponent <LevelManager>().levelFail(); controlledEnemy.destroyMe(); } }