void Start() { // 自Playerの設定 int myId = _photonView.isMine ? 0 : 1; myPlayer.GetComponent <PlayerController>().SetPlayerId(myId); // 敵Playerの設定 _playerId = _photonView.isMine ? 1 : 0; _positionTracker = GetComponent <PositionTracker>(); _playerObj = Instantiate(playerPrefab, -_positionTracker.PlayerPositionOffset(1), Quaternion.Euler(_positionTracker.PlayerRotationOffset(1))); _playerObj.GetComponent <PlayerController>().SetPlayerId(_playerId); }