コード例 #1
0
ファイル: GameController.cs プロジェクト: chinclubi/DayDash
    void onStart(SocketIOEvent e)
    {
        statusGame = STARTING;
        Debug.Log("Starting Game");
        Debug.Log(e.data.ToString());
        JSONObject[] itemList = e.data.GetField("data").GetField("items").list.ToArray();
        Debug.Log(itemList);

        MapGenerator mapGen = map.GetComponent <MapGenerator> ();

        mapGen.GenerateMap();

        Debug.Log("Generate Randomizer");
        PositionRandomizer randomizer = map.GetComponent <PositionRandomizer> ();

        ItemsGenerator itemsGen = items.GetComponent <ItemsGenerator> ();

        itemsGen.GenerateItems(randomizer, itemList);

        EnvironmentGenerator enviGen = environment.GetComponent <EnvironmentGenerator> ();

        enviGen.GenerateEnvironment(randomizer);

        player.transform.position = randomizer.RandomPosition(PositionRandomizer.PLAYER);

        EnemyManager enemyManager = enemies.GetComponent <EnemyManager> ();

        enemyManager.CreateEnemyManager(randomizer);

        socket.Emit("GAME_STATUS_READY");
    }
コード例 #2
0
 public void CreateEnemyManager(PositionRandomizer posr)
 {
     randomizer = posr;
     StartCoroutine(navMeshCheck());
     blueEnemy.tag = "Enemy";
     redEnemy.tag  = "Enemy";
 }
コード例 #3
0
ファイル: MapGenerator.cs プロジェクト: chinclubi/DayDash
    public void GenerateMap()
    {
        randomFillPercent = UnityEngine.Random.Range(48, 53);

        map = new int[width, height];
        RandomFillMap();

        for (int i = 0; i < 5; i++)
        {
            SmoothMap();
        }

        ProcessMap();

        int borderSize = BORDER_SIZE;

        int[,] borderedMap = new int[width + borderSize * 2, height + borderSize * 2];

        for (int x = 0; x < borderedMap.GetLength(0); x++)
        {
            for (int y = 0; y < borderedMap.GetLength(1); y++)
            {
                if (x >= borderSize && x < width + borderSize && y >= borderSize && y < height + borderSize)
                {
                    borderedMap [x, y] = map [x - borderSize, y - borderSize];
                }
                else
                {
                    borderedMap [x, y] = 1;
                }
            }
        }

        MeshGenerator meshGen = GetComponent <MeshGenerator> ();

        meshGen.GenerateMesh(borderedMap, SQUARE_SIZE);

        PositionRandomizer randomizer = GetComponent <PositionRandomizer> ();

        randomizer.CreateRandomizer(borderedMap, SQUARE_SIZE);
    }
コード例 #4
0
ファイル: ItemsGenerator.cs プロジェクト: chinclubi/DayDash
    public void GenerateItems(PositionRandomizer randomizer, JSONObject[] items)
    {
        for (int i = 0; i < items.Length; i++)
        {
            string temp = items [i].ToString();
            Debug.Log("temp: " + temp);
            string item = temp.Substring(1, temp.Length - 2);
            Debug.Log("item: " + item);

            if (item.Equals("KEY"))
            {
                Debug.Log("add key");
                Instantiate(key, randomizer.RandomPosition(PositionRandomizer.ITEM), Quaternion.identity);
            }
            else if (item.Equals("DOOR"))
            {
                Debug.Log("add door");
                Instantiate(door, randomizer.RandomPosition(PositionRandomizer.ITEM), Quaternion.identity);
            }
        }
    }
コード例 #5
0
    void Create(PositionRandomizer randomizer, GameObject obj)
    {
        var rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);

        Instantiate(obj, randomizer.RandomPosition(PositionRandomizer.ENVI), rotation);
    }
コード例 #6
0
    public void GenerateEnvironment(PositionRandomizer randomizer)
    {
        for (int i = 0; i < MAX; i++)
        {
            switch (Random.Range(0, 3))
            {
            case 0:
                treePine01.layer = 8;
                treePine01.tag   = "Environment";
                Create(randomizer, treePine01);
                break;

            case 1:
                treePine04.layer = 8;
                treePine04.tag   = "Environment";
                Create(randomizer, treePine04);
                break;

            case 2:
                treePine07.layer = 8;
                treePine07.tag   = "Environment";
                Create(randomizer, treePine07);
                break;
            }
        }

        for (int i = 0; i < 20; i++)
        {
            switch (Random.Range(0, 3))
            {
            case 0:
                brush02.layer = 8;
                brush02.tag   = "Environment";
                Create(randomizer, brush02);
                break;

            case 1:
                brush03.layer = 8;
                brush03.tag   = "Environment";
                Create(randomizer, brush03);
                break;

            case 2:
                rock.layer = 8;
                rock.tag   = "Environment";
                Create(randomizer, rock);
                break;
            }
        }

        for (int i = 0; i < 10; i++)
        {
            switch (Random.Range(0, 3))
            {
            case 0:
                treeStump.layer = 8;
                treeStump.tag   = "Environment";
                Create(randomizer, treeStump);
                break;

            case 1:
                cloud01.layer = 8;
                cloud01.tag   = "Environment";
                Create(randomizer, cloud01);
                break;

            case 2:
                cloud02.layer = 8;
                cloud02.tag   = "Environment";
                Create(randomizer, cloud02);
                break;
            }
        }
    }