void Start() { ItemList.Add(EmptyItemSlot1); ItemList.Add(EmptyItemSlot2); ItemList.Add(EmptyItemSlot3); ItemList.Add(EmptyItemSlot4); ItemList.Add(EmptyItemSlot5); ItemList.Add(EmptyItemSlot6); ItemList.Add(EmptyItemSlot7); ItemList.Add(EmptyItemSlot8); GoldLabel.text = " " + _parentUnit.Gold; foreach (GameObject item in ItemList) { if (item.name == _inventoryDictionary[1]) { PositionList.Add(item.transform.position); slot = item.GetComponent <Item>(); ItemLogicList.Add(slot); slot.EmptySlot = true; } else { PositionList.Add(item.transform.position); slot = item.GetComponent <Item>(); ItemLogicList.Add(slot); slot.EmptySlot = false; } } }
void LoadData(object obj) { if (obj == null) { return; } var p = obj as IPortfolio; if (p == null) { return; } PositionList.Clear(); p.PositionList.ForEach(v => { PositionList.Add(v.Clone() as IPosition); }); p.AccountList.ForEach(v => { AccountList.Add(v.Clone() as Account); }); Name = p.Name; Memo = p.Memo; LastMarketDataTime = p.LastMarketDataTime; CurrentCurrency = p.CurrentCurrency; }
/// <summary> /// To Get All Positions /// </summary> /// <returns></returns> public PositionList GetAllPositions() { OracleConnection cnn = new OracleConnection(AppConfiguration.ConnectionString); OracleCommand cmd; string proc = "USP_MST_GET_ALLPOSITIONS"; cmd = new OracleCommand(proc, cnn); cmd.CommandType = CommandType.StoredProcedure; cmd.Parameters.Add("Sp_recordset", Oracle.DataAccess.Client.OracleDbType.RefCursor).Direction = ParameterDirection.Output; cmd.Connection.Open(); OracleDataReader dr = cmd.ExecuteReader(CommandBehavior.CloseConnection); PositionBO objPosition = null; PositionList PositionList = new PositionList(); while (dr.Read()) { objPosition = new PositionBO(); objPosition.PositionID = Convert.ToInt32(dr.GetValue(dr.GetOrdinal("POSITIONID"))); objPosition.PositionName = dr.GetString(dr.GetOrdinal("POSITION")); objPosition.PositionIsDeleted = dr.GetString(dr.GetOrdinal("ISDELETED")); PositionList.Add(objPosition); } dr.Close(); return(PositionList); }
public void Refresh() { if (TargetObject == null) { return; } var o = TargetObject as IPortfolio; if (o == null) { return; } PositionList.Clear(); AccountList.Clear(); o.PositionList.ForEach(v => { PositionList.Add(v); }); o.AccountList.ForEach(v => { AccountList.Add(v); }); }
public new void Clear() { List.Clear(); PositionList.Clear(); PositionList.Add(StockPane); Layout(); }
/// <summary> /// MExchangeテーブルの設定内容で初期化する /// </summary> public void InitializeExchange() { // 初期化 // 資産情報 CollateralList = InitializeDictionary(CollateralList); // 注文情報 ParentOrderList = InitializeDictionary(ParentOrderList); ChildOrderList = InitializeDictionary(ChildOrderList); // 建玉情報 PositionList = InitializeDictionary(PositionList); // 取引所状態情報 StateList = InitializeDictionary(StateList); // テクニカル管理 TechnicalList = InitializeDictionary(TechnicalList); // クライアント Client = InitializeDictionary(Client); // パラメータ読み込み using (var db = new MExchangeDbContext(DbContextOptions)) { // データを取得 var mExchange = db.MExchange; foreach (var item in mExchange) { if (item.Enabled == Enabled) { // 資産情報 CollateralList.Add(item.Id, new Collateral(new RawCollateral())); // 注文情報 ParentOrderList.Add(item.Id, new List <Order>()); ChildOrderList.Add(item.Id, new List <Order>()); // 建玉情報 PositionList.Add(item.Id, new List <Position>()); // 取引所状態情報 StateList.Add(item.Id, new RawBoardState()); // テクニカル管理生成 Dictionary <int, PubnubManager> pubnub = null; if (PubnubList.ContainsKey(item.Id)) { pubnub = PubnubList[item.Id]; } TechnicalList.Add(item.Id, new TechnicalManager(item.Id, pubnub, TimeScaleList, DbContextOptions, TechnicalList)); // 通信用クライアント生成 Client.Add(item.Id, new BitflyerClient(item.Id, DbContextOptions)); } } } }
public void Add(Position p) { PositionList.Add(p); PositionList.Sort(delegate(Position p1, Position p2) { return(p1.Lenght().CompareTo(p2.Lenght())); }); SaveToFile(); }
public bool AddPosition(Position position) { if (PositionList.Count == 0 || PositionList.Last().GetNeighbourType(position) != Position.NeighbourType.None) { PositionList.Add(position); return(true); } return(false); }
public void AddPosition() { var c = new Position() { Name = "New Position" }; PositionList.Add(c); CurrentPosition = c; }
public void SavePositions(List <Position> posList, string name) { PositionList list = new PositionList(name); list.Add(posList); //XmlSerializeHelper. string filePath = AppDomain.CurrentDomain.BaseDirectory + "\\Data\\ErrorPoints\\" + name + ".xml"; XmlSerializeHelper.Save(list, filePath); }
// Methods internal PaneCollection(ChartControl owner) { Owner = owner; StockPane = new Pane("STOCK", Owner, Chart.visualSettings.BackgroundImageResourceName) { PercentHeight = 100f, TitleBoxVisible = false }; PositionList.Add(StockPane); XAxisPane = new XAxisPane(Owner); }
private void SetDoor(int positionX, int positionY, int width, int height) //在地圖上畫出門 { if (width < height) { PositionList.Add(new Vector2Int(positionX, Random.Range(positionY + 1, positionY + height))); } else { PositionList.Add(new Vector2Int(Random.Range(positionX + 1, positionX + width), positionY)); } }
public void ClosePortfolio(string text) { PositionList positionList = new PositionList(); foreach (Position position in this.portfolio.Positions) { positionList.Add(position); } foreach (Position position2 in positionList) { this.ClosePosition(position2.Instrument, text); } }
public void ConstructExplorationArea() { for (var xAxisCounter = 0; xAxisCounter <= XAxisMaxValue; xAxisCounter++) { for (var yAxisCounter = 0; yAxisCounter <= YAxisMaxValue; yAxisCounter++) { var temporaryPosition = new Position { XAxis = xAxisCounter, YAxis = yAxisCounter }; PositionList.Add(temporaryPosition); } } }
private void SetRoom(int positionX, int positionY, int width, int height) //在地圖上畫出房間 { for (int i = positionX; i < positionX + width; i++) { for (int j = positionY; j < positionY + height; j++) { PositionList.Add(new Vector2Int(i, j)); if (i == Position.x || i == Position.x + Width - 1 || j == Position.y || j == Position.y + Height - 1) { WallList.Add(new Vector2Int(i, j)); } } } }
protected override void SetSpace() { for (int i = Position.x; i < Position.x + Width; i++) { for (int j = Position.y; j < Position.y + Height; j++) { PositionList.Add(new Vector2Int(i, j)); if (i == Position.x || i == Position.x + Width - 1 || j == Position.y || j == Position.y + Height - 1) { WallList.Add(new Vector2Int(i, j)); } } } Vector2Int treasurePosition = new Vector2Int(); List <Vector2Int> tempList = new List <Vector2Int>(PositionList); for (int i = 0; i < _treasureAmount; i++) { treasurePosition = tempList[Random.Range(0, tempList.Count)]; tempList.Remove(treasurePosition); if (!WallList.Contains(treasurePosition)) { TreasureDic.Add(treasurePosition, new Treasure(RoomData.GetRandomTreasureID())); } else { i--; } } Vector2Int moneyPosition = new Vector2Int(); for (int i = 0; i < _moneyAmount; i++) { moneyPosition = tempList[Random.Range(0, tempList.Count)]; tempList.Remove(moneyPosition); if (!WallList.Contains(moneyPosition)) { MoneyDic.Add(moneyPosition, Random.Range(DungeonData.MinMoney, DungeonData.MaxMoney + 1)); } else { i--; } } }
private void DFS(Vector2Int walker) { Vector2Int direction = new Vector2Int(); Vector2Int newWalker = new Vector2Int(); List <Vector2Int> tempList = new List <Vector2Int>(); while (_spaceQueue.Count > 0) { tempList = new List <Vector2Int>(_directions); while (tempList.Count > 0) { direction = tempList[Random.Range(0, tempList.Count)]; newWalker = walker + direction * 2; if (newWalker.x >= Position.x && newWalker.x < Position.x + Width && newWalker.y >= Position.y && newWalker.y < Position.y + Height && !PositionList.Contains(newWalker)) { PositionList.Add(walker + direction); PositionList.Add(walker + direction * 2); _spaceQueue.Enqueue(walker + direction * 2); if (walker.x == Position.x || walker.x == Position.x + Width - 1 || walker.y == Position.y || walker.y == Position.y + Height - 1) { WallList.Add(walker); } break; } else { tempList.Remove(direction); } } if (tempList.Count > 0) { DFS(newWalker); } else //如果所有的方向都沒有路 { if (TreasureDic.Count < _treasureAmount) { TreasureDic.Add(walker, new Treasure(RoomData.GetRandomTreasureID())); } DFS(_spaceQueue.Dequeue()); } } }
protected override void SetSpace() { for (int i = Position.x; i < Position.x + Width; i++) { for (int j = Position.y; j < Position.y + Height; j++) { PositionList.Add(new Vector2Int(i, j)); if (i == Position.x || i == Position.x + Width - 1 || j == Position.y || j == Position.y + Height - 1) { WallList.Add(new Vector2Int(i, j)); } } } TreasureDic.Add(new Vector2Int(Position.x + Width / 2, Position.y + Height / 2), new Treasure(RoomData.GetRandomTreasureID())); }
void Start() { GoldLabel.text = "" + _parentUnit.Gold; ItemList.Add(EmptyItemSlot1); ItemList.Add(EmptyItemSlot2); ItemList.Add(EmptyItemSlot3); ItemList.Add(EmptyItemSlot4); foreach (GameObject item in ItemList) { PositionList.Add(item.transform.position); slot = item.GetComponent <Item>(); ItemLogicList.Add(slot); slot.EmptySlot = true; } }
void ProcessOrder(IOrder order) { try { if (order == null) { return; } var inst = GetInstrumentList().FirstOrDefault(v => v.Ticker == order.Ticker); if (inst == null) { return; } var p = PositionList.FirstOrDefault(v => v.InstrumentTicker == order.Ticker); if (p == null) { var pos = new Position(); pos.InstrumentName = inst.Name; pos.InstrumentTicker = inst.Ticker; pos.CurrentPrice = order.Price; pos.ProcessOrder(order); pos.CreateTime = order.OrderTime; pos.DataTime = order.OrderTime; if (ProcessMoney(order.CashFlow)) { PositionList.Add(pos); } } else { if (ProcessMoney(order.CashFlow)) { p.ProcessOrder(order); } } } catch (Exception ex) { LogSupport.Error(ex); } }
public void Refresh() { if (TargetObject == null) { return; } if (TargetObject.CurrentPortfolio == null) { return; } PositionList.Clear(); TargetObject.CurrentPortfolio.PositionList.ForEach(v => PositionList.Add(v)); DataList.Clear(); TargetObject.MADataList.ForEach(v => DataList.Add(v)); if (!string.IsNullOrEmpty(TargetObject.CurrentTicker)) { CurrentPosition = PositionList.FirstOrDefault(v => v.InstrumentTicker == TargetObject.CurrentTicker); } }
protected override void SetSpace() { PositionList.Add(Position); _spaceQueue.Enqueue(Position); DFS(Position); List <Vector2Int> tempList = new List <Vector2Int>(PositionList); Vector2Int moneyPosition = new Vector2Int(); for (int i = 0; i < _moneyAmount; i++) { moneyPosition = tempList[Random.Range(0, tempList.Count)]; tempList.Remove(moneyPosition); if (!WallList.Contains(moneyPosition)) { MoneyDic.Add(moneyPosition, Random.Range(DungeonData.MinMoney, DungeonData.MaxMoney + 1)); } else { i--; } } }
private void AddPositionClosing(object sender, DialogClosingEventArgs args) { bool result = false; if (Equals(args.Parameter, false)) { return; } if (args.Parameter is TextBox) { args.Session.UpdateContent(new PleaseWaitView()); TextBox txtName = (TextBox)args.Parameter; string name = txtName.Text.Trim(); var newPosition = new CouncilPosition() { Position = name }; if (string.IsNullOrEmpty(name) || string.IsNullOrWhiteSpace(name)) { args.Cancel(); args.Session.UpdateContent(new OkMessageDialog() { DataContext = "Null entry" }); return; } var duplicate = _context.CouncilPositions.FirstOrDefault(c => c.Position == name); if (duplicate != null) { args.Cancel(); args.Session.UpdateContent(new OkMessageDialog() { DataContext = "Duplicate Name" }); return; } Task.Run(() => { Thread.Sleep(1000); try { _context.Entry(newPosition).State = EntityState.Added; _context.SaveChanges(); result = true; } catch (Exception e) { Console.WriteLine(e.Message); result = false; } }).ContinueWith((t, _) => { if (!result) { args.Cancel(); args.Session.UpdateContent(new OkMessageDialog() { DataContext = "Failed to add" }); } else { PositionList.Add(newPosition); } }, null, TaskScheduler.FromCurrentSynchronizationContext()); } }
public void AddPosition(string posCode) { PositionList.Add(posCode); }
public void PreparePosition(string AssetCode, string AccountNo) { PositionList.Add(new PositionItem()); }
public void DrawUpdate(Rectangle touchBox, GameContent gameContent, SpriteBatch spriteBatch) { Position = new Vector2(touchBox.X, touchBox.Y); PositionList.Add(Position); }