public static PositionDot LerpUnclamped(PositionDot a, PositionDot b, float t) { return(new PositionDot(Mathf.LerpUnclamped(a.Float, b.Float, t))); }
public static PositionDot Max(PositionDot a, PositionDot b) { return(new PositionDot(Mathf.Max(a.Float, b.Float))); }
public static PositionDot Clamp(PositionDot value, PositionDot min, PositionDot max) { return(new PositionDot(Mathf.Clamp(value.Float, min.Float, max.Float))); }
public static PositionDot Clamp01(PositionDot value) { return(new PositionDot(Mathf.Clamp01(value.Float))); }