public static Offset <Position3dInt> CreatePosition3dInt(FlatBufferBuilder builder, int x = 0, int y = 0, int z = 0) { builder.StartTable(3); Position3dInt.AddZ(builder, z); Position3dInt.AddY(builder, y); Position3dInt.AddX(builder, x); return(Position3dInt.EndPosition3dInt(builder)); }
public static Position3dInt GetRootAsPosition3dInt(ByteBuffer _bb, Position3dInt obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }