void UpdateBuffer() { for (int i = 0; i < bufferSize - 1; i++) { posBuffer[bufferSize - 1 - i] = posBuffer[bufferSize - 1 - (i + 1)]; } posBuffer[0] = new PosHistory(Time.time, this.gameObject.transform.position); }
//update buffer elements about position void UpdatePosBuffer() { //posBuffer[bufferSize - 1] is the initial position, //so position updating is proceeding except posBuffer[bufferSize - 1] for (int i = 1; i < bufferSize - 1; i++) { posBuffer[bufferSize - 1 - i] = posBuffer[bufferSize - 1 - (i + 1)]; //posBuffer[0] is the newest information } posBuffer[0] = new PosHistory(this.transform.position); }
//配列にtrackerのpositionを初期位置として格納する public void SetInitialPosition() { posBuffer[bufferSize - 1] = new PosHistory(this.transform.position); //set initial position in posBuffer[bufferSize - 1] //Debug.Log("InitialData" + posBuffer[bufferSize - 1].position); }
// Use this for initialization void Start() { posBuffer[bufferSize - 1] = new PosHistory(Vector3.zero); //initialize the element of buffer }