コード例 #1
0
ファイル: SimulationStepTests.cs プロジェクト: AyyTee/Aventyr
        public void StepTest0()
        {
            Scene scene = new Scene();
            Portalable p = new Portalable(scene);
            Transform2 start = new Transform2(new Vector2(1, 5), 2.3f, 3.9f);
            Transform2 velocity = Transform2.CreateVelocity(new Vector2(-3, 4), 23, 0.54f);
            p.SetTransform(start);
            p.SetVelocity(velocity);
            PortalCommon.UpdateWorldTransform(new IPortalCommon[] { p });
            SimulationStep.Step(new IPortalCommon[] { p }, new IPortal[0], 1, null);

            Assert.IsTrue(p.GetTransform().AlmostEqual(start.Add(velocity)));
        }
コード例 #2
0
ファイル: SimulationStepTests.cs プロジェクト: AyyTee/Aventyr
        public void StepTest2()
        {
            Scene scene = new Scene();
            Portalable p = new Portalable(scene);
            Transform2 start = new Transform2(new Vector2(0, 0));
            Transform2 velocity = Transform2.CreateVelocity(new Vector2(3, 0));
            p.SetTransform(start);
            p.SetVelocity(velocity);

            //Scene scene = new Scene();
            FloatPortal enter = new FloatPortal(scene);
            enter.SetTransform(new Transform2(new Vector2(1, 0)));

            FloatPortal exit = new FloatPortal(scene);
            exit.SetTransform(new Transform2(new Vector2(10, 10)));

            enter.Linked = exit;
            exit.Linked = enter;
            PortalCommon.UpdateWorldTransform(new IPortalCommon[] { p, enter,  exit });
            SimulationStep.Step(new IPortalCommon[] { p, enter, exit }, new IPortal[] { enter, exit }, 1, null);

            Assert.IsTrue(p.GetTransform().Position == new Vector2(8, 10));
        }
コード例 #3
0
ファイル: ControllerEditor.cs プロジェクト: AyyTee/Aventyr
 public Vector2 GetMouseWorldPortal(IEnumerable<IPortal> portals)
 {
     if (Level == null)
     {
         return Vector2.Zero;
     }
     if (!Renderer.PortalRenderEnabled)
     {
         return GetMouseWorld();
     }
     Transform2 transform = CameraExt.GetWorldViewpoint(Level.ActiveCamera);
     Vector2 mousePos = CameraExt.ScreenToWorld(Level.ActiveCamera, Input.MousePos, Vector2Ext.ToOtk(CanvasSize));
     Portalable portalable = new Portalable(null, transform, Transform2.CreateVelocity(mousePos - transform.Position));
     Ray.RayCast(portalable, Level.GetPortalList(), new Ray.Settings());
     return portalable.GetTransform().Position;
 }