コード例 #1
0
    void HandleClipping()
    {
        //handle clipping while player is sliced in portal
        const float hideDst         = -1000;
        const float showDst         = 1000;
        float       screenThickness = linkedPortal.ProtectScreenFromClipping(portalCam.transform.position);

        foreach (var traveller in trackedTravellers)
        {
            if (SameSideOfPortal(traveller.transform.position, portalCamPos))
            {
                // hide mesh on back of portal
                traveller.SetSliceOffsetDst(hideDst, false);
            }
            else
            {
                //hide sliced mesh seam while in portal
                traveller.SetSliceOffsetDst(showDst, false);
            }

            // Ensure clone is properly sliced, in case it's visible through this portal:
            int  cloneSideOfLinkedPortal = -SideOfPortal(traveller.transform.position);
            bool camSameSideAsClone      = linkedPortal.SideOfPortal(portalCamPos) == cloneSideOfLinkedPortal;
            if (camSameSideAsClone)
            {
                traveller.SetSliceOffsetDst(screenThickness, true);
            }
            else
            {
                traveller.SetSliceOffsetDst(-screenThickness, true);
            }
        }
        //handle portal camera position relative to player
        var offsetFromPortalToCam = portalCamPos - transform.position;

        foreach (var linkedTraveller in linkedPortal.trackedTravellers)
        {
            var travellerPos = linkedTraveller.graphicsObject.transform.position;
            var clonePos     = linkedTraveller.graphicsClone.transform.position;
            // handle clone of linked portal coming through this portal
            bool cloneOnSameSideAsCam = linkedPortal.SideOfPortal(travellerPos) != SideOfPortal(portalCamPos);
            if (cloneOnSameSideAsCam)
            {
                // hide mesh on back of portal
                linkedTraveller.SetSliceOffsetDst(hideDst, true);
            }
            else
            {
                //hide sliced mesh seam while in portal
                linkedTraveller.SetSliceOffsetDst(showDst, true);
            }

            // make traveller from linked portal properly slice so it looks right if visible from other portal
            bool camSameSideAsTraveller = linkedPortal.SameSideOfPortal(linkedTraveller.transform.position, portalCamPos);
            if (camSameSideAsTraveller)
            {
                linkedTraveller.SetSliceOffsetDst(screenThickness, false);
            }
            else
            {
                linkedTraveller.SetSliceOffsetDst(-screenThickness, false);
            }
        }
    }//place portal where clicked