public void EntryPortal(PortalItem.Type entryPortal, PortalItem.Type outPortal) { if (outPortal == PortalItem.Type.EnemyBase) { _enemyPortal.ActivatePortal(); Player.Instance.transform.position = _enemyPortal.transform.position + new Vector3(0, 1); } if (outPortal == PortalItem.Type.PlayerBase) { _playerPortal.ActivatePortal(); Player.Instance.transform.position = _playerPortal.transform.position + new Vector3(0, 1); } }