void UpdateUse(float dT) { bool checkUse = controls.IsUse(); if (checkUse) { if (liftTarget) { Tool tool = liftTarget.GetComponent <Tool>() as Tool; if (tool) { tool.user = this; tool.Use(); return; } } if (useTarget != null) { if ( DistanceSquaredTo(useTarget.transform.position) < useDistanceSquared && IsFacing(useTarget.transform.position, useAngle) ) { useTarget.Use(dT); UpdateLookAtPosition(useTarget.transform.position, dT, turnSpeed); } else { useTarget = null; } } if (useTarget == null) { Usable curTarget = GetClosestUsable(useDistanceSquared); if (curTarget) { useTarget = curTarget; } } } else { useTarget = null; } }