//private vp_DamageInfo.DamageType _damage_type; public override void OnInspectorGUI() { ICECreatureTPCAdapter _adapter = (ICECreatureTPCAdapter)target; ICECreatureControl _control = _adapter.GetComponent <ICECreatureControl>(); EditorGUILayout.Separator(); _adapter.UseCreatureDamage = ICEEditorLayout.ToggleLeft("Creature Damage", "", _adapter.UseCreatureDamage, true); if (_adapter.UseCreatureDamage) { EditorGUI.indentLevel++; _adapter.UseAdvanced = ICEEditorLayout.ToggleLeft("Use Advanced", "", _adapter.UseAdvanced, true); if (_adapter.UseAdvanced) { CreatureObjectEditor.DrawInfluenceDataObject(_adapter.Influences, EditorHeaderType.FOLDOUT_ENABLED_BOLD, _control.Creature.Status.UseAdvanced); } EditorGUI.indentLevel--; EditorGUILayout.Separator(); } _adapter.UsePlayerDamage = ICEEditorLayout.ToggleLeft("Player Damage", "", _adapter.UsePlayerDamage, true); if (_adapter.UsePlayerDamage) { EditorGUI.indentLevel++; _adapter.UseMultiplePlayerDamageHandler = ICEEditorLayout.Toggle("Use Multiple Damage Handler", "", _adapter.UseMultiplePlayerDamageHandler, ""); if (_adapter.UseMultiplePlayerDamageHandler) { foreach (ICECreaturePlayerDamageObject _damage in _adapter.PlayerDamages) { ICEEditorLayout.BeginHorizontal(); ICEEditorLayout.Label(_damage.DamageBehaviourModeKey, true); GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("X", "Delete"), ICEEditorStyle.CMDButton)) { _adapter.PlayerDamages.Remove(_damage); return; } ICEEditorLayout.EndHorizontal(); DrawPlayerDamage(_control, _damage); } ICEEditorStyle.SplitterByIndent(EditorGUI.indentLevel + 1); ICEEditorLayout.BeginHorizontal(); _damage_behaviour = Popups.BehaviourPopup(_control, _damage_behaviour); EditorGUI.BeginDisabledGroup(_damage_behaviour.Trim() == ""); if (GUILayout.Button(new GUIContent("ADD", "Adds a new damage handler"), ICEEditorStyle.CMDButtonDouble)) { _adapter.AddPlayerDamage(_damage_behaviour); } EditorGUI.EndDisabledGroup(); ICEEditorLayout.EndHorizontal(); } else { DrawPlayerDamage(_control, _adapter.SimpleDamage); } EditorGUI.indentLevel--; } EditorGUI.indentLevel++; EditorGUILayout.Separator(); }