public void saveLoadPopupPress(bool isSave) { if (isSave) { SaveLoadManager.saveData(MainGame.player, MainGame.character, selectData); updateSaveList(); s_popup.notify("Save complete"); } else { s_maingame.loadData(SaveLoadManager.loadData(selectData)); s_maingame.openWindow(0); s_maingame.resetDisplay(); s_popup.notify("Load complete"); } }