public acegiak_musicpopinit() { base.Name = "acegiak_musicpopinit"; // AddToPopTable("RandomLiquid", new PopulationObject { Blueprint = "SomeLiquid" }); // AddToPopTable("RandomFaction", new PopulationObject { Blueprint = "SomeFaction" }); PopulationGroup group = new PopulationGroup { Style = "pickeach", Weight = 5 }; group.Items.Add(new PopulationObject { Blueprint = "Furniture Instrument" }); group.Items.Add(new PopulationObject { Blueprint = "Floor Cushion" }); AddToPopTable("Villages_BuildingContents_Dwelling_House_*Default", new PopulationObject { Blueprint = "Furniture Instrument", Chance = "10" }); AddToPopTable("SultanDungeons_Furnishings_*Default", group); AddToPopTable("CommonOddEncounters", group); // PopulationGroup group2 = new PopulationGroup{ Style="pickeach"}; // group2.Items.Add(new PopulationObject{ Blueprint="OperatingTable" }); // group2.Items.Add(new PopulationObject{ Blueprint="Bloodsplatter", Number="1-8" }); // group2.Weight = 5; // AddToPopTable("CommonOddEncounters",group2); }
public ActionResult DeleteConfirmed(int id) { PopulationGroup populationGroup = db.PopulationGroups.Find(id); db.PopulationGroups.Remove(populationGroup); db.SaveChanges(); return(RedirectToAction("Index")); }
static PopulationGroups() { Nomads = new PopulationGroup { Key = "Nomads", DisplayName = "Nomaden", Tier = 1, Fraction = Fractions.Orient }; Envoys = new PopulationGroup { Key = "Envoys", DisplayName = "Gesandte", Tier = 2, Fraction = Fractions.Orient }; Noblemen = new PopulationGroup { Key = "Noblemen", DisplayName = "Adlige", Tier = 4, Fraction = Fractions.Occident }; Patricians = new PopulationGroup { Key = "Patricians", DisplayName = "Patrizier", Tier = 3, Fraction = Fractions.Occident }; Citizens = new PopulationGroup { Key = "Citizens", DisplayName = "Bürger", Tier = 2, Fraction = Fractions.Occident }; Peasants = new PopulationGroup { Key = "Peasants", DisplayName = "Bauern", Tier = 1, Fraction = Fractions.Occident }; Beggars = new PopulationGroup { Key = "Beggars", DisplayName = "Bettler", Tier = 1, Fraction = Fractions.Lawless }; }
public ActionResult Create([Bind(Include = "Id,Name,MarketId,Infants,Children,Adults,Seniors,SkillLevel,PrimaryJobId,Priority")] PopulationGroup populationGroup) { if (ModelState.IsValid) { db.PopulationGroups.Add(populationGroup); db.SaveChanges(); // Population Groups default to 100% of some (usually the first) // Party, Species, and Culture by default to ensure they have // something. // get the new pop group. var pop = db.PopulationGroups .Single(x => x.MarketId == populationGroup.MarketId && x.PrimaryJobId == populationGroup.PrimaryJobId); // Set Default Species var species = new SpeciesBreakdown { ParentId = pop.Id, SpeciesId = db.Species.First().Id, Percent = 1 }; db.PopSpeciesBreakdowns.Add(species); // set default Culture var culture = new CultureBreakdown { ParentId = pop.Id, CultureId = db.Cultures.First().Id, Percent = 1 }; db.PopCultureBreakdowns.Add(culture); // set Default Political Group var party = new PoliticalBreakdown { ParentId = pop.Id, PoliticalGroupId = db.PoliticalGroups.First().Id, Percent = 1 }; db.PopPoliticalBreakdowns.Add(party); db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.PrimaryJobId = new SelectList(db.Jobs, "Id", "Name", populationGroup.PrimaryJobId); ViewBag.MarketId = new SelectList(db.Markets, "Id", "Name", populationGroup.MarketId); return(View(populationGroup)); }
public ActionResult Edit([Bind(Include = "Id,Name,MarketId,Infants,Children,Adults,Seniors,SkillLevel,PrimaryJobId,Priority")] PopulationGroup populationGroup) { if (ModelState.IsValid) { db.Entry(populationGroup).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.PrimaryJobId = new SelectList(db.Jobs, "Id", "Name", populationGroup.PrimaryJobId); ViewBag.MarketId = new SelectList(db.Markets, "Id", "Name", populationGroup.MarketId); return(View(populationGroup)); }
// GET: PopulationGroups/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } PopulationGroup populationGroup = db.PopulationGroups.Find(id); if (populationGroup == null) { return(HttpNotFound()); } return(View(populationGroup)); }
// GET: PopulationGroups/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } PopulationGroup populationGroup = db.PopulationGroups.Find(id); if (populationGroup == null) { return(HttpNotFound()); } ViewBag.PrimaryJobId = new SelectList(db.Jobs, "Id", "Name", populationGroup.PrimaryJobId); ViewBag.MarketId = new SelectList(db.Markets, "Id", "Name", populationGroup.MarketId); return(View(populationGroup)); }
public acegiak_frankenpopinit() { base.Name = "acegiak_frankenpopinit"; // AddToPopTable("RandomLiquid", new PopulationObject { Blueprint = "SomeLiquid" }); // AddToPopTable("RandomFaction", new PopulationObject { Blueprint = "SomeFaction" }); PopulationGroup group = new PopulationGroup { Style = "pickeach" }; group.Items.Add(new PopulationObject { Blueprint = "OperatingTable" }); group.Items.Add(new PopulationObject { Blueprint = "Bloodsplatter", Number = "1-8" }); AddToPopTable("SultanDungeons_Cubbies_*Default", group); PopulationGroup group2 = new PopulationGroup { Style = "pickeach" }; group2.Items.Add(new PopulationObject { Blueprint = "OperatingTable" }); group2.Items.Add(new PopulationObject { Blueprint = "Bloodsplatter", Number = "1-8" }); group2.Weight = 1; AddToPopTable("CommonOddEncounters", group2); }
public void Setup() { #region Needs LifeNeed = new Mock <IProduct>(); LifeNeed.Setup(x => x.Id).Returns(LifeNeedId); LifeNeed.Setup(x => x.Name).Returns("LifeNeed"); DailyNeed = new Mock <IProduct>(); DailyNeed.Setup(x => x.Id).Returns(DailyNeedId); DailyNeed.Setup(x => x.Name).Returns("DailyNeed"); LuxNeed = new Mock <IProduct>(); LuxNeed.Setup(x => x.Id).Returns(LuxNeedId); LuxNeed.Setup(x => x.Name).Returns("LuxNeed"); LifeNeedsMock = new ProductAmountCollection(); LifeNeedsMock.AddProducts(LifeNeed.Object, 1); DailyNeedsMock = new ProductAmountCollection(); DailyNeedsMock.AddProducts(DailyNeed.Object, 1); LuxuryNeedsMock = new ProductAmountCollection(); LuxuryNeedsMock.AddProducts(LuxNeed.Object, 1); #endregion Needs #region JobGoods JobInput = new Mock <IProduct>(); JobInput.Setup(x => x.Id).Returns(JobInputId); JobInput.Setup(x => x.Name).Returns("JobInput"); JobOutput = new Mock <IProduct>(); JobOutput.Setup(x => x.Id).Returns(JobOutputId); JobOutput.Setup(x => x.Name).Returns("JobOutput"); JobCapital = new Mock <IProduct>(); JobCapital.Setup(x => x.Id).Returns(JobCapitalId); JobCapital.Setup(x => x.Name).Returns("JobCapital"); ProducedGood = new Mock <IProduct>(); ProducedGood.Setup(x => x.Id).Returns(ProducedGoodId); JobInputs = new ProductAmountCollection(); JobInputs.AddProducts(JobInput.Object, 1); JobOutputs = new ProductAmountCollection(); JobOutputs.AddProducts(JobOutput.Object, 1); JobCapitals = new ProductAmountCollection(); JobCapitals.AddProducts(JobCapital.Object, 1); ProducedGoods = new ProductAmountCollection(); ProducedGoods.AddProducts(ProducedGood.Object, 1); #endregion JobGoods #region JobSetup JobMock = new Mock <IJob>(); JobMock.Setup(x => x.Inputs) .Returns(JobInputs); JobMock.Setup(x => x.Outputs) .Returns(JobOutputs); JobMock.Setup(x => x.Capital) .Returns(JobCapitals); JobMock.Setup(x => x.LaborRequirements) .Returns(1); JobMock.Setup(x => x.Inputs) .Returns(JobInputs); JobMock.Setup(x => x.Capital) .Returns(JobCapitals); #endregion JobSetup LaborMock = new Mock <IProduct>(); LaborMock.Setup(x => x.Id).Returns(LaborId); currencyValues = new ProductAmountCollection(); CurrencyMock1 = new Mock <IProduct>(); CurrencyMock1.Setup(x => x.Id).Returns(Currency1Id); CurrencyMock1.Setup(x => x.Name).Returns("Currency1"); CurrencyMock2 = new Mock <IProduct>(); CurrencyMock2.Setup(x => x.Id).Returns(Currency2Id); CurrencyMock2.Setup(x => x.Name).Returns("Currency2"); MarketMock = new Mock <IMarket>(); MarketMock.Setup(x => x.GetPrice(LifeNeed.Object)) .Returns(100); MarketMock.Setup(x => x.GetPrice(DailyNeed.Object)) .Returns(100); MarketMock.Setup(x => x.GetPrice(LuxNeed.Object)) .Returns(100); MarketMock.Setup(x => x.GetPrice(JobInput.Object)) .Returns(100); MarketMock.Setup(x => x.GetPrice(JobOutput.Object)) .Returns(100); MarketMock.Setup(x => x.GetPrice(JobCapital.Object)) .Returns(100); MarketMock.Setup(x => x.GetPrice(ProducedGood.Object)) .Returns(100); MarketMock.Setup(x => x.GetPrice(CurrencyMock1.Object)) .Returns(100); MarketMock.Setup(x => x.GetPrice(CurrencyMock2.Object)) .Returns(100); MarketMock.Setup(x => x.AcceptedCurrencies) .Returns(new List <IProduct> { CurrencyMock1.Object, CurrencyMock2.Object }); sut = new PopulationGroup { Id = TestId, Name = TestName, Count = PopCount, JobLabor = LaborMock.Object, DailyNeeds = DailyNeedsMock, LifeNeeds = LifeNeedsMock, LuxuryNeeds = LuxuryNeedsMock, PrimaryJob = JobMock.Object, Priority = Priority1, Storage = new ProductAmountCollection(), ForSale = new ProductAmountCollection(), SecondaryJobs = new List <IJob>(), SkillLevel = SkillLevel, SkillName = SkillName, }; sut.InitializeStorage(); }