public void SumonTenTimes_n() { CurrentAltarType = AltarType.n_tenTime; if (SDDataManager.Instance.getConsumableNum(Coupon_n_tenTimes.ID) > 0) { InitDAP(); } else { if (SDDataManager.Instance.getConsumableNum(Coupon_n_oneTime.ID) > 10) { InitDAP(); } else { if (SDDataManager.Instance.PlayerData.damond >= SDConstants.altarDamondCost * 10) { if (SDDataManager.Instance.PlayerData.damond >= SDConstants.altarDamondCost) { PopoutController.CreatePopoutAlert ( SDGameManager.T("提醒") , SDGameManager.T("确认消耗") + SDConstants.altarDamondCost * 10 + SDGameManager.T("钻石") , 25, false, PopoutController.PopoutWIndowAlertType.ConfirmMessage , (PopoutController pop , PopoutController.PopoutWindowAlertActionType type) => { if (type == PopoutController.PopoutWindowAlertActionType.OnConfirm) { InitDAP(); //pop.Dismiss(); } else { //pop.Dismiss(); } StartCoroutine(pop.Dismiss()); } ); } else { Debug.Log("无法获取:道具或钻石不足"); return; } } } } }
/// <summary> /// 放弃任务 /// </summary> /// <param name="quest">放弃的任务</param> /// <param name="loadMode">是否为读档模式</param> /// <returns></returns> public bool AbandonQuest(Quest quest, bool loadMode = false) { if (HasOngoingQuest(quest) && quest && quest.Abandonable) { quest.IsOngoing = false; QuestsOngoing.Remove(quest); foreach (Objective o in quest.ObjectiveInstances) { if (o is CollectObjective) { CollectObjective co = o as CollectObjective; TriggerManager.Instance.OnGetItemEvent += co.UpdateCollectAmount; TriggerManager.Instance.OnLoseItemEvent += co.UpdateCollectAmountDown; } if (o is KillObjective) { KillObjective ko = o as KillObjective; ko.CurrentAmount = 0; TriggerManager.Instance.OnUnitDeathEvent -= ko.UpdateKillAmount; } if (o is TalkObjective) { } if (o is SubmitObjective) { } if (o is CustomObjective) { CustomObjective cuo = o as CustomObjective; cuo.CurrentAmount = 0; TriggerManager.Instance.OnTriggerSetEvent -= cuo.UpdateTriggerState; } } if (!quest.SbmtOnOriginalNPC) { } if (QuestsOngoing.Count < 1) { } return(true); } else if (!quest.Abandonable) { PopoutController.CreatePopoutAlert("", "该任务无法放弃" , 50, true, PopoutController.PopoutWIndowAlertType.ConfirmMessage , null); } return(false); }
/// <summary> /// 放弃当前选中的任务 /// </summary> public void AbandonSelectedQuest() { if (!selectedQuest) { return; } PopoutController.CreatePopoutAlert("", "确认放弃该任务吗(已消耗道具不会退回)", 50 , true, PopoutController.PopoutWIndowAlertType.ConfirmOrCancel , (PopoutController c, PopoutController.PopoutWindowAlertActionType a) => { if (a == PopoutController.PopoutWindowAlertActionType.OnConfirm) { AbandonQuest(selectedQuest); } else { StartCoroutine(c.IEWaitAndDismiss(0.3f)); } } ); }
public void BtnGiveUpBattle() { BattleManager BM = FindObjectOfType <BattleManager>(); if (BM) { //SDGameManager.Instance.isGamePaused = true; //BM.BattleFail(); PopoutController.CreatePopoutAlert("警告", "确定放弃战斗吗</n>(有死之荣无生之辱)" , 50, true, PopoutController.PopoutWIndowAlertType.ConfirmOrCancel , (PopoutController c, PopoutController.PopoutWindowAlertActionType a) => { if (a == PopoutController.PopoutWindowAlertActionType.OnConfirm) { SDGameManager.Instance.isGamePaused = true; BM.BattleFail(); } else { c.StartCoroutine(c.IEWaitAndDismiss(0.2f)); } }); } }
public void consumeToGetItems(string itemId, bool useDamond, int itemNum = 1) { SDConstants.ItemType type = SDDataManager.Instance.getItemTypeById(itemId); int allConsume = 0; if (type == SDConstants.ItemType.Consumable) { consumableItem data = SDDataManager.Instance.getConsumableItemById(itemId); if (!useDamond) { allConsume = data.buyPrice_coin * itemNum; } else { allConsume = data.buyPrice_diamond * itemNum; } } else if (type == SDConstants.ItemType.Consumable) { consumableItem DATA = SDDataManager.Instance.getConsumableItemById(itemId); if (!useDamond) { allConsume = DATA.buyPrice_coin * itemNum; } else { allConsume = DATA.buyPrice_diamond * itemNum; } } else if (type == SDConstants.ItemType.Equip) { } if (allConsume <= 0) { return; } if (!useDamond) { if (ConsumeCoinToGetItems(allConsume, itemId, out int surplus, itemNum)) { Debug.Log("消耗 金币 " + allConsume + " 获得 商品id " + itemId + " X" + itemNum + "====== 剩余 金币 " + surplus); } } else { PopoutController.CreatePopoutAlert ( "", SDGameManager.T("是否确认购买"), 5, true, PopoutController.PopoutWIndowAlertType.ConfirmMessage, (PopoutController c, PopoutController.PopoutWindowAlertActionType d) => { if (d == PopoutController.PopoutWindowAlertActionType.OnConfirm) { bool a = ConsumeDamondToGetItems (allConsume, itemId, out int surplus, itemNum); if (a) { Debug.Log("消耗 钻石 " + allConsume + " 获得 商品id " + itemId + " X" + itemNum + "====== 剩余 钻石 " + surplus); c._dismissAfterTapBtn = true; } }