// Initializes a new wave of zombies. public void initNewLevel() { Debug.Log("StartGame"); currentLevel++; addWaveText(); player = GameObject.FindGameObjectWithTag("ThePlayer").GetComponent <PlayerScript>(); popUpTextScript.newLevelStartedText(currentLevel); newLevelSound.Play(); // Zombies spawn after 2 seconds Invoke("SpawnZombies", 2f); }