private void ServerLoop(object sender, DoWorkEventArgs e) { if (!Connection.StartConnection(CurrentConfig)) { OnConnectionClosed(false); return; } State = PopState.Authorization; OnConnectionOpened(); while (!ShutdownRequested) { if (CommandQueue.Count > 0) { PopCommand Cmd = null; bool Deq = CommandQueue.TryDequeue(out Cmd); if (!Connection.ExecuteCommand(Cmd)) { OnLineSentOrReceived(false, "PopCommand error for " + Cmd.ToString()); } System.Threading.Thread.Sleep(100); } else { System.Threading.Thread.Sleep(100); } } ShutdownRequested = false; Connection.CloseConnection(); Connection = null; OnConnectionClosed(State == PopState.Off); }
public override void Update(float time) { switch (_state) { case PopState.Open: _bounds.Y--; _bounds.Height += 2; if (_bounds.Height >= _maxHeight) { _state = PopState.Wait; } break; case PopState.Wait: Timer += time; if (Timer >= 2500) { _state = PopState.Close; } break; case PopState.Close: _bounds.Y++; _bounds.Height -= 2; if (_bounds.Height < 0) { Ended = true; } break; } }
public void PopupMinerInfoOpen(string name) { string[] temp = name.Split('r'); _cur_selected_miner_idx = int.Parse(temp[1]); _ePop_state = PopState.MINER_INFO; _popup_tm.localScale = Vector3.one; SetMinerInfo(); }
public void startPopup(PopState state, GameObject manager) { Debug.Log("Popup state : " + state); onDestory(); UIButton btnObj; m_state = state; isPopup = true; bg.SetActive(isPopup); Debug.Log("popup check!!!! " + popPenal.transform.childCount); switch (m_state) { case PopState.VIEW_TEXT: case PopState.BUY_EQUIP: popObj = SKCommon.loadPrefeb("Popup/_PopupOnlyText", popPenal); break; case PopState.BUY_SHOP: popObj = SKCommon.loadPrefeb("Popup/_PopupItemBuyOk", popPenal); btnObj = popObj.transform.FindChild("_Btn").GetComponent <UIButton> (); EventDelegate.Set(btnObj.onClick, delegate { onClicked(0, 0); }); btnObj = popObj.transform.FindChild("_BtnClose").GetComponent <UIButton> (); EventDelegate.Set(btnObj.onClick, delegate { onClicked(0, 1); }); break; case PopState.OPEN_TREASURE: popObj = SKCommon.loadPrefeb("Popup/_PopupGetItem", popPenal); btnObj = popObj.transform.FindChild("_Btn").GetComponent <UIButton> (); EventDelegate.Set(btnObj.onClick, delegate { onClicked(0, 0); }); btnObj = popObj.transform.FindChild("_BtnClose").GetComponent <UIButton> (); EventDelegate.Set(btnObj.onClick, delegate { onClicked(0, 1); }); break; case PopState.STAGE_SELECT: popObj = SKCommon.loadPrefeb("Popup/_PopupStageSelect", popPenal); btnObj = popObj.transform.FindChild("_BtnClose").GetComponent <UIButton> (); EventDelegate.Set(btnObj.onClick, delegate { onClicked(0, 1); }); break; } if (state == PopState.VIEW_TEXT || state == PopState.BUY_EQUIP) { Invoke("onDestory", INVOKE_TIME); } }
public static void POPUP_OPNE(PopState state, GameObject manager) { GameObject popup = GameObject.FindGameObjectWithTag("popupController"); if (popup) { PopupManager p = popup.GetComponent<PopupManager> (); p.startPopup (state, manager); p._onPopupBtn += (int type, int tag) => { p.onDestory (); }; } }
public void startPopup (PopState state, GameObject manager) { Debug.Log("Popup state : "+state); onDestory (); UIButton btnObj; m_state = state; isPopup = true; bg.SetActive (isPopup); Debug.Log ("popup check!!!! " + popPenal.transform.childCount); switch (m_state) { case PopState.VIEW_TEXT: case PopState.BUY_EQUIP: popObj = SKCommon.loadPrefeb("Popup/_PopupOnlyText", popPenal); break; case PopState.BUY_SHOP: popObj = SKCommon.loadPrefeb("Popup/_PopupItemBuyOk", popPenal); btnObj = popObj.transform.FindChild ("_Btn").GetComponent<UIButton> (); EventDelegate.Set (btnObj.onClick, delegate { onClicked (0, 0); }); btnObj = popObj.transform.FindChild ("_BtnClose").GetComponent<UIButton> (); EventDelegate.Set (btnObj.onClick, delegate { onClicked (0, 1); }); break; case PopState.OPEN_TREASURE: popObj = SKCommon.loadPrefeb("Popup/_PopupGetItem", popPenal); btnObj = popObj.transform.FindChild ("_Btn").GetComponent<UIButton> (); EventDelegate.Set (btnObj.onClick, delegate { onClicked (0, 0); }); btnObj = popObj.transform.FindChild ("_BtnClose").GetComponent<UIButton> (); EventDelegate.Set (btnObj.onClick, delegate { onClicked (0, 1); }); break; case PopState.STAGE_SELECT: popObj = SKCommon.loadPrefeb("Popup/_PopupStageSelect", popPenal); btnObj = popObj.transform.FindChild ("_BtnClose").GetComponent<UIButton> (); EventDelegate.Set (btnObj.onClick, delegate { onClicked (0, 1); }); break; } if (state == PopState.VIEW_TEXT || state == PopState.BUY_EQUIP) { Invoke ("onDestory", INVOKE_TIME); } }
public UiPopup(Vector2 position, int width, int height, string text, Color color, Color textColor) : base(position) { _actualColor = color; _maxHeight = height; var prout = (int)((position.Y + (position.Y + height)) / 2); _bounds = new Rectangle((int)position.X, prout, width, 0); Height = height; Text = text; this._text = text; this._textColor = textColor; _state = PopState.Open; }
public static void POPUP_OPNE(PopState state, GameObject manager) { GameObject popup = GameObject.FindGameObjectWithTag("popupController"); if (popup) { PopupManager p = popup.GetComponent <PopupManager> (); p.startPopup(state, manager); p._onPopupBtn += (int type, int tag) => { p.onDestory(); }; } }
private void SetItemDetail(string item_name) { switch (item_name) { case "BtnPotion": _lb_title.text = "<에너지드링크5>"; _lb_pop_content.text = "5분동안 광부들이 기절하지 않습니다."; _need_price = ENERGY_DRINK_FIVE_PRICE; _ePop_state = PopState.PROTECT_STUN_POTION; break; case "BtnPotion15": _lb_title.text = "<에너지드링크15>"; _lb_pop_content.text = "15분동안 광부들이 기절하지 않습니다."; _need_price = ENERGY_DRINK_FIFTEEN_PRICE; _ePop_state = PopState.PROTECT_STUN_POTION_15; break; case "BtnPartyTicket": _lb_title.text = "<파티티켓1>"; _lb_pop_content.text = "1분동안 파티를 열어 광부들의\n 이동속도를 2배로 늘립니다."; _need_price = PARTY_TICKET; _ePop_state = PopState.PARTY_TICKET; break; case "BtnPartyTicket3": _lb_title.text = "<파티티켓3>"; _lb_pop_content.text = "3분동안 파티를 열어 광부들의\n 이동속도를 2배로 늘립니다."; _need_price = PARTY_TICKET_THREE; _ePop_state = PopState.PARTY_TICKET3; break; case "BtnEscalator": _lb_title.text = "<에스컬레이터>"; _lb_pop_content.text = "모든 광부들의 이동속도를 30% 증가 시킵니다."; _need_price = ESCALATOR; _ePop_state = PopState.ESCALATOR; break; case "BtnWarp": _lb_title.text = "<순간이동장치>"; _lb_pop_content.text = "일정확률로 광부를 순간이동시킵니다. 쿨타임이 존재합니다"; _need_price = WARP; _ePop_state = PopState.WARP; break; case "BtnMagicPaper": _lb_title.text = "<마법주문서>"; _lb_pop_content.text = "일정확률로 광부의 골드획득량과 속도를 5%~15% 증가시킵니다. 재구매시 확률은 다시 지정됩니다"; _need_price = MAGIC_PAPER; _ePop_state = PopState.MAGIC_PAPER; break; } _lb_pop_level.text = ""; _lb_pop_price.text = _need_price.ToString(); _cur_gold = _miner_mgr.GetTotalGold(); _lack_gold = _cur_gold - _need_price; if (_lack_gold >= 0) { _lb_pop_price_lack.text = ""; _lb_pop_price_lack_head.text = ""; } else { _lb_pop_price_lack.text = _lack_gold.ToString(); _lb_pop_price_lack_head.text = "부족 : "; } }
private void PopupTraderOpen(string menu_name) { _ePop_state = PopState.TRADER; _popup_trader.localScale = Vector3.one; }
public void PopupMountainOpen(string menu_name) { _ePop_state = PopState.MOUNTAIN; _popup_tm.localScale = Vector3.one; SetMountainPrice(); }
public void PopupFoodOpen(string menu_name) { _ePop_state = PopState.FOOD; _popup_tm.localScale = Vector3.one; SetFoodPrice(); }
public void PopupMinerRecruitOpen(string menu_name) { _ePop_state = PopState.MINER_RECRUIT; _popup_tm.localScale = Vector3.one; SetRecruitPrice(); }