// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { Pooling_BulletTest pBullet = _pManagerPool_Bullet.DoPop(Pooling_BulletTest.ProjectileModel.Model_Projectile_Blue); pBullet.DoInitBullet(_pTransMuzzle); } if (Input.GetKeyDown(KeyCode.Alpha2)) { Pooling_BulletTest pBullet = _pManagerPool_Bullet.DoPop(Pooling_BulletTest.ProjectileModel.Model_Projectile_Red); pBullet.DoInitBullet(_pTransMuzzle); } }
private void _pManagerPool_Bullet_p_EVENT_OnMakeResource(Pooling_BulletTest.ProjectileModel arg1, Pooling_BulletTest arg2) { Debug.Log(string.Format("총알 생성 Key : {0} Object Name : {1}", arg1, arg2.name)); }