コード例 #1
0
 public static void AddToPool(Poolable poolable)
 {
     if (poolsDictionary.ContainsKey(poolable.objectName))
     {
         var list = poolsDictionary[poolable.objectName];
         if (!list.InsertPoolable(poolable))
         {
             GameObject.Destroy(poolable.gameObject);
         }
     }
     else
     {
         var list = new PoolableList(poolable, deactivatedObjectsParent.transform);
         poolsDictionary[poolable.objectName] = list;
     }
 }
コード例 #2
0
    public static void AddToPool(PoolableData data, Poolable poolable)
    {
        poolable.gameObject.SetActive(false);

        if (poolsDictionary.ContainsKey(data.objectName))
        {
            var poolableList = poolsDictionary[data.objectName];
            if (!poolableList.InsertPoolable(poolable))
            {
                GameObject.Destroy(poolable.gameObject);
            }
        }
        else
        {
            var poolableList = new PoolableList(data, poolable, deactivatedObjectsParent.transform);
            poolsDictionary[data.objectName] = poolableList;
        }
    }