void Start() { instance = this; stoneRainPool = GetComponent <PoolPattern>(); stoneRainPool.OlusturPoolPattern(Taslar, 50); Player = GameObject.FindGameObjectWithTag("Player"); StoneFX.Stop(); }
void Start() { instance = this; // poolRocketPoint = new PoolPattern(CreatePoint, 1); // poolRocket = new PoolPattern(RocketPrefab, 1); poolRocketPoint = GetComponents <PoolPattern>()[0]; poolRocket = GetComponents <PoolPattern>()[1]; poolRocketPoint.OlusturPoolPattern(CreatePoint, 1); poolRocket.OlusturPoolPattern(RocketPrefab, 1); direction = 1; youcanChoose = true; youcanCreate = true; sesiVer = true; }