public async Task CreateMazeAndGetState() { var client = new PonyApiClient(); var mazeId = await client.CreateMaze(20, 20, "Rainbow Dash", 5); Assert.AreNotEqual(mazeId, Guid.Empty, "Error: Maze created with Guid.Empty is ID"); var state = await client.GetMazeCurrentState(mazeId); Assert.IsNotNull(state, "Error: state serialization error"); }
private async void btnLoadMaze_Click(object sender, EventArgs e) { txtSequence.Text = ""; if (!Guid.TryParse(edtMazeId.Text, out _mazeId)) { edtMazeId.Text = ""; DoLog("Error: Maze ID guid is not valid."); } // load try { var state = await _client.GetMazeCurrentState(_mazeId); _solver = MazeSolver.Load(state); DoLog($"Maze with ID = {_mazeId} loaded."); DoLog("Maze State: " + state.State); DoLog("Maze Result State: " + state.MazeStateResult); if (!string.IsNullOrEmpty(state.HiddenImageUrl)) { DoLog("Hidden Image Url: " + state.HiddenImageUrl); } await UpdateMazeState(state); } catch (PonyClientException ex) { DoLog(ex.Message); return; } catch (Exception ex) { DoLog("CRITICAL: " + ex.Message); return; } }