コード例 #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.layer == LayerMask.NameToLayer("Enemy"))
        {
            if (!isStunned)
            {
                Vector3 deltaPosition = transform.position - collision.transform.position;

                if (deltaPosition.y > 0 /*&& Mathf.Abs(deltaPosition.y) > Mathf.Abs(deltaPosition.x)*/)
                {
                    pontuacao.GanhaESalvaPontos(pontosInimigo);
                    playerRigidbody.AddForce(Vector3.up * stunImpulse, ForceMode2D.Impulse);
                }
                else
                {
                    //playerRigidbody.AddForce( collision.contacts[0].normal * stunImpulse, ForceMode2D.Impulse );
                    //StartCoroutine( StunCoroutine() );
                }
            }
        }
    }