private void AddObjectToScene() { _scene.AddObject( PolyhedronBuilder.CreatePolyhedron( _currenPolyhedronType, new HomogeneousPoint3D(0, 0, 0, 1), new HomogeneousPoint3D(0, 0, 0, 1), A)); }
private void InitializeMultipleObjectsScene() { IPolyhedron3D polyhedron = PolyhedronBuilder.CreatePolyhedron( _currenPolyhedronType, new HomogeneousPoint3D(0, 0, 0, 1), new HomogeneousPoint3D(0, 0, 0, 1), A); _scene = new MultipleObjectsScene(new HomogeneousPoint3D(0, 0, -600, 1), polyhedron, 400); }