public void Generate() { var wythoff = new WythoffPoly(PolyType, PrismP, PrismQ); wythoff.BuildFaces(); poly = new ConwayPoly(wythoff); if (ApplyOp) { var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; poly = poly.ApplyOp(op1, o1); var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; poly = poly.ApplyOp(op2, o2); } if (Canonicalize) { poly = poly.Canonicalize(0.01, 0.01); } poly = poly.LoftAlongProfile(new OpParams(DomeDepth, DomeHeight, domeFaceSel), Profile, Shear, shearDirection, flipProfile: FlipProfile); // poly = poly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, Colors, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { poly = WatermanPoly.Build(1f, root, c, MergeFaces); if (ApplyOps) { var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; poly = poly.ApplyOp(op1, o1); var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; poly = poly.ApplyOp(op2, o2); } if (Canonicalize) { poly = poly.Canonicalize(0.1, 0.1); } poly = poly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, Colors, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { poly = JohnsonPoly.Polygon(sides); poly = poly.Loft(new OpParams(0.5f)); var gableSel = FaceSelections.Existing; for (int i = 0; i < Iterations; i++) { poly = poly.Gable(new OpParams(Bud1, Bud2, FaceSelections.Existing)); poly.ClearTags(); var newFaces = poly.GetFaceSelection(FaceSelections.New); poly.TagFaces("fork1", filter: x => x.index == newFaces.FirstOrDefault(), introvert: true); poly.TagFaces("fork2", filter: x => x.index == newFaces.LastOrDefault(), introvert: true); poly = poly.Loft(new OpParams(BranchLengthScale, BranchLength, FaceSelections.New)); // poly = poly.Loft(new OpParams((5f-i)/10f, (BranchLength-i)/BranchLengthScale, FaceSelections.New)); poly = poly.FaceSlide(new OpParams(amount1, direction1 * i, selectByTags: "fork1")); poly = poly.FaceSlide(new OpParams(amount2, direction2 * i, selectByTags: "fork2")); } // poly = poly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var poly = Grids.Grids.MakeGrid(GridType, GridShape, width, depth); if (ApplyOp) { var o1 = new OpParams { valueA = op1Amount1 * Mathf.Abs(op1Animate ? Mathf.Sin(Time.time) : 1), valueB = op1Amount2, facesel = op1Facesel }; poly = poly.ApplyOp(op1, o1); } poly = poly.LoftAlongProfile(domeFaceSel, DomeHeight, DomeSegments, easingType); if (ApplyOp) { var o2 = new OpParams { valueA = op2Amount1 * Mathf.Abs(op2Animate ? Mathf.Cos(Time.time * .6f) : 1), valueB = op2Amount2, facesel = op2Facesel }; poly = poly.ApplyOp(op2, o2); } poly = poly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { poly = Grids.Grids.MakeGrid(GridType, GridShape, width, depth); poly.ClearTags(); poly.TagFaces("#FFFFFF", filter: whiteFilter); poly.TagFaces("#000000", filter: blackFilter); if (ApplyOp) { var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; poly = poly.ApplyOp(op1, o1); var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; poly = poly.ApplyOp(op2, o2); var o3 = new OpParams { valueA = op3Amount1, valueB = op3Amount2, facesel = op3Facesel }; poly = poly.ApplyOp(op3, o3); } var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, meshColors, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { poly = poly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var wythoff = new WythoffPoly(PolyType, PrismP, PrismQ); wythoff.BuildFaces(); poly = new ConwayPoly(wythoff); if (ApplyOp) { var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; poly = poly.ApplyOp(op1, o1); } if (Canonicalize) { poly = poly.Canonicalize(0.01, 0.01); } poly = poly.Transform(Position, Rotation, Scale); var pos = SlicePosition; if (animateSlice > 0) { pos.y = .1f + transform.position.y + ((Time.time % 2f) * animateSlice); } var result = poly.SliceByPlane(new Plane(Quaternion.Euler(SliceRotation) * Vector3.up, pos), Cap, includeTop, includeBottom); poly = result.bottom; var top = result.top.Transform(topTransform); poly.Append(top); // var sliceWythoff = new WythoffPoly(PolyTypes.Cube, 3, 3); // sliceWythoff.BuildFaces(); // var slicePoly = new ConwayPoly(wythoff); // slicePoly = slicePoly.Transform(SlicePosition, SliceRotation, Vector3.one * SliceScale); // var result = poly.SliceByPoly(slicePoly, Cap); // poly = result.outside; // var top = result.outside.Transform(topTransform); if (Weld) { poly = poly.Weld(0.0001f); } if (ApplyOp) { var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; poly = poly.ApplyOp(op2, o2); } var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var poly = JohnsonPoly.BuildOther(otherPolyType, sides, segments); if (ApplyOp) { var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; poly = poly.ApplyOp(op1, o1); var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; poly = poly.ApplyOp(op2, o2); } if (Canonicalize) { poly = poly.Canonicalize(0.1, 0.1); } poly = poly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var colorMethod = ColorBySides ? PolyHydraEnums.ColorMethods.BySides : PolyHydraEnums.ColorMethods.ByRole; var poly = Grids.Grids.MakeGrid(GridType, GridShape, width, depth); poly = poly.FaceRemove(new OpParams { facesel = removeSelection }); for (int i = 0; i < repeats; i++) { float angle = Mathf.Sin(((float)i / repeats) * frequency * Mathf.PI) * amplitude; poly = poly.ExtendBoundaries(new OpParams { valueA = amount, valueB = angle }); } if (ApplyOp) { var o = new OpParams { valueA = opAmount, valueB = op2Amount, facesel = facesel }; poly = poly.ApplyOp(op, o); } var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, colorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public virtual void Generate() { float animMultiplier = Mathf.Abs(Mathf.Sin(Time.time * AnimationSpeed) * AnimationAmount); if (ApplyOp) { for (var i = 0; i < op1iterations; i++) { poly = poly.ApplyOp(op1, new OpParams { valueA = op1Amount1 * (op1Animate ? animMultiplier : 1), valueB = op1Amount2, facesel = op1Facesel }); } for (var i = 0; i < op2iterations; i++) { poly = poly.ApplyOp(op2, new OpParams { valueA = op2Amount1 * (op2Animate ? animMultiplier : 1), valueB = op2Amount2, facesel = op2Facesel }); } for (var i = 0; i < op3iterations; i++) { poly = poly.ApplyOp(op3, new OpParams { valueA = op3Amount1 * (op3Animate ? animMultiplier : 1), valueB = op3Amount2, facesel = op3Facesel }); } } AfterAllOps(); Color[] colors = null; if (UseCustomColors) { colors = Enumerable.Range(0, 8).Select(x => Colors.Evaluate(((x / 8f) * ColorRange + ColorOffset) % 1)).ToArray(); } var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, colors, ColorMethod, UVMethod); if (Rescale) { var size = mesh.bounds.size; var maxDimension = Mathf.Max(size.x, size.y, size.z); var scale = (1f / maxDimension) * 2f; if (scale > 0 && scale != Mathf.Infinity) { transform.localScale = new Vector3(scale, scale, scale); } else { Debug.LogError("Failed to rescale"); } } GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var wythoff = new WythoffPoly(PolyType, PrismP, PrismQ); wythoff.BuildFaces(); poly = new ConwayPoly(wythoff); if (ApplyOp) { var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; poly = poly.ApplyOp(op1, o1); } if (Canonicalize) { poly = poly.Canonicalize(0.01, 0.01); } poly = poly.Transform(Position, Rotation, Scale); var pos = SlicePosition; if (animateSlice > 0) { pos.y = .1f + transform.position.y + ((Time.time % 2f) * animateSlice); } var rot = Quaternion.Euler(SliceRotation) * Vector3.up; var slicePlane = new Plane(rot, pos); var result = poly.SliceByPlane(slicePlane, Cap, includeTop, includeBottom); poly = result.bottom; var slicePoint = slicePlane.normal * (-slicePlane.distance + SegmentHeight); slicePlane.SetNormalAndPosition(slicePlane.normal, slicePoint); var(top, segment, _) = result.top.SliceByPlane(slicePlane, Cap, includeTop, includeBottom); segment = segment.Transform(SegmentTransform); poly.Append(top); poly.Append(segment); if (Weld) { poly = poly.Weld(0.0001f); } if (ApplyOp) { var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; poly = poly.ApplyOp(op2, o2); } var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var wythoff = new WythoffPoly(PolyType, PrismP, PrismQ); wythoff.BuildFaces(); var poly = new ConwayPoly(wythoff); ConwayPoly d, x, xd, dx, dxd; var o = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; d = poly.Dual(); x = poly.ApplyOp(op, o); xd = d.ApplyOp(op, o); dx = poly.ApplyOp(op, o); dx = dx.Dual(); dxd = d.ApplyOp(op, o); dxd = dxd.Dual(); if (Canonicalize) { x = x.Canonicalize(0.01, 0.01); dx = dx.Canonicalize(0.01, 0.01); dxd = dxd.Canonicalize(0.01, 0.01); xd = xd.Canonicalize(0.01, 0.01); } Debug.Log($"x: {x.vef.v},{x.vef.e},{x.vef.f}"); Debug.Log($"xd: {xd.vef.v},{xd.vef.e},{xd.vef.f}"); Debug.Log($"dx: {dx.vef.v},{dx.vef.e},{dx.vef.f}"); Debug.Log($"dxd: {dxd.vef.v},{dxd.vef.e},{dxd.vef.f}"); var allPoly = new ConwayPoly(); x = x.Transform(-Vector3.left); xd = xd.Transform(Vector3.left * 2); dx = dx.Transform(Vector3.left * 4); dxd = dxd.Transform(Vector3.left * 6); allPoly.Append(x); allPoly.Append(xd); allPoly.Append(dx); allPoly.Append(dxd); allPoly.Recenter(); allPoly = allPoly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(allPoly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { Func <FilterParams, bool> pickRandomly = x => { // Sets random seed based on face index // So that the results are the same if we call more than once Random.InitState(x.index); return(Random.value < Density); }; // Generate the ground grid and extrude random buildings var grid = Grids.Grids.MakeGrid(GridType, GridShape, width, depth); grid = grid.VertexRotate(new OpParams(Jitter, randomValues: true)); var floors = grid.FaceKeep(new OpParams(.1f, pickRandomly)); var houses = floors.Loft(new OpParams(0, x => Random.Range(.5f, 1.5f))); var(walls, roofs) = houses.Split(new OpParams(FaceSelections.Existing)); // Make window holes walls = walls.Loft(new OpParams(0.75f, FaceSelections.AllNew)); walls = walls.FaceSlide(new OpParams(0.15f, FaceSelections.Existing)); walls = walls.FaceRemove(new OpParams(FaceSelections.Existing)); // Thicken the walls walls = walls.Shell(0.025f); // Add domes to the roofs var domes = roofs.LoftAlongProfile(FaceSelections.All, DomeHeight, DomeSegments, easingType); // Make nice patterns on the ground var ground = grid.Dual(); ground = ground.Bevel(new OpParams(0.25f)); ground = ground.Medial(new OpParams(3f)); // Add some edging around buildings var edging = floors.Transform(new Vector3(0, .03f, 0)); edging = edging.FaceScale(new OpParams(0.25f)); edging.SetFaceRoles(ConwayPoly.Roles.Existing); // Assemble everything var town = new ConwayPoly(); town.Append(edging); town.Append(ground); town.Append(walls); town.Append(domes); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(town, false, Colors, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { poly = JohnsonPoly.Polygon(4); poly = poly.Loft(new OpParams(0, height)); var loop = poly.GetFaceLoop(poly.Halfedges.First()); poly = poly.MultiSplitLoop(loop, divisions); // poly = poly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void MakePolyhedron() { switch (ShapeType) { case PolyHydraEnums.ShapeTypes.Uniform: var wythoff = new WythoffPoly(UniformPolyType, PrismP, PrismQ); wythoff.BuildFaces(); _conwayPoly = new ConwayPoly(wythoff); break; case PolyHydraEnums.ShapeTypes.Johnson: _conwayPoly = JohnsonPoly.Build(JohnsonPolyType, PrismP); break; case PolyHydraEnums.ShapeTypes.Grid: _conwayPoly = Grids.Grids.MakeGrid(GridType, GridShape, PrismP, PrismQ); break; case PolyHydraEnums.ShapeTypes.Waterman: _conwayPoly = WatermanPoly.Build(PrismP, PrismQ); break; case PolyHydraEnums.ShapeTypes.Other: _conwayPoly = JohnsonPoly.BuildOther(OtherPolyType, PrismP, PrismQ); break; } _conwayPoly.basePolyhedraInfo = new ConwayPoly.BasePolyhedraInfo { P = PrismP, Q = PrismQ }; foreach (var op in ConwayOperators.ToList()) { if (op.disabled || op.opType == Ops.Identity) { continue; } _conwayPoly = ApplyOp(_conwayPoly, ref stashed, op); _conwayPoly.basePolyhedraInfo = new ConwayPoly.BasePolyhedraInfo { P = PrismP, Q = PrismQ }; } var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(_conwayPoly, GenerateSubmeshes, null, ColorMethod); AssignFinishedMesh(mesh); }
public void Generate() { switch (ShapeType) { case ShapeTypes.Wythoff: var wythoff1 = new WythoffPoly(PolyType1, P1, Q1); wythoff1.BuildFaces(); poly1 = new ConwayPoly(wythoff1); var wythoff2 = new WythoffPoly(PolyType2, P2, Q2); wythoff2.BuildFaces(); poly2 = new ConwayPoly(wythoff2); break; case ShapeTypes.Johnson: poly1 = JohnsonPoly.Build(JohnsonPolyType1, P1); poly2 = JohnsonPoly.Build(JohnsonPolyType2, P2); break; case ShapeTypes.Grid: poly1 = Grids.Grids.MakeGrid(GridType, GridShape1, P1, Q1, false); poly2 = Grids.Grids.MakeGrid(GridType, GridShape2, P2, Q2, false); break; } var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; poly1 = poly1.ApplyOp(op1, o1); var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; poly2 = poly2.ApplyOp(op2, o2); poly1.Morph(poly2, morphAmount, reverseVertexOrder); // Final Mesh var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly1, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { poly = JohnsonPoly.Build(JohnsonPolyType, sides); Face face; var sidesFilter = poly.FaceselToFaceFilterFunc(FaceSelections.FourSided); var roleFilter = poly.FaceselToFaceFilterFunc(FaceSelections.New); Func <FilterParams, bool> filterFunc = x => sidesFilter(x); for (int i = 0; i < splits; i++) { face = poly.GetFace(new OpParams(filterFunc), 0); if (face != null) { var edges = face.GetHalfedges(); poly = poly.SplitLoop(poly.GetFaceLoop(edges[edgeIndex % edges.Count]), splitRatio); } // Change the filter after the first loop iteration as we can // ensure we get the right face based on it's role filterFunc = x => sidesFilter(x) && roleFilter(x); } if (ApplyOp) { var o1 = new OpParams(op1Amount1, op1Amount2, op1Facesel); poly = poly.ApplyOp(op1, o1); var o2 = new OpParams(op2Amount1, op2Amount2, op2Facesel); poly = poly.ApplyOp(op2, o2); } if (Canonicalize) { poly = poly.Canonicalize(0.1, 0.1); } poly = poly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { Func <FilterParams, bool> pickRandomly = x => { // Sets random seed based on face index // So that the results are the same if we call more than once Random.InitState(x.index); return(Random.value < Density); }; // Generate the ground grid and extrude random buildings var grid = Grids.Grids.MakeGrid(GridType, GridShape, width, depth); grid = grid.VertexRotate(new OpParams(Jitter, randomValues: true)); var faceSelectionFunc = grid.FaceselToFaceFilterFunc(faceSelection); Func <FilterParams, bool> filterFunc = x => pickRandomly(x) && faceSelectionFunc(x); var floors = grid.FaceKeep(new OpParams(.1f, filterFunc)); var houses = floors.Loft(new OpParams(0, x => Random.Range(.5f, 1.5f))); var(walls, roofs) = houses.Split(new OpParams(FaceSelections.Existing)); // Make window holes walls = walls.Loft(new OpParams(0.75f, FaceSelections.AllNew)); walls = walls.FaceSlide(new OpParams(0.15f, FaceSelections.Existing)); walls = walls.FaceRemove(new OpParams(FaceSelections.Existing)); // Thicken the walls walls = walls.Shell(0.025f); // Add domes to the roofs var domes = roofs.LoftAlongProfile(new OpParams(DomeDepth, DomeHeight, FaceSelections.All), Profile, flipProfile: FlipProfile); // Assemble everything var town = new ConwayPoly(); town.Append(grid); town.Append(walls); town.Append(domes); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(town, false, Colors, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var poly = JohnsonPoly.Antiprism(4); var cube = JohnsonPoly.Prism(4); var decorations = new ConwayPoly(); cube = cube.Transform(Vector3.zero, Vector3.zero, Vector3.one * cubeScale); foreach (var face in poly.Faces) { for (float angle = 0; angle < 360; angle += theta) { var pos = face.GetPolarPoint(angle, distance); var look = Quaternion.LookRotation(face.Normal, Vector3.up).eulerAngles + new Vector3(90, 0, 0); decorations.Append(cube.Transform(pos, look, Vector3.one)); } } //poly.Append(decorations); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(decorations, false); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var poly = Grids.Grids.MakeGrid(GridType, GridShape, width, depth); var colorMethod = ColorBySides ? PolyHydraEnums.ColorMethods.BySides : PolyHydraEnums.ColorMethods.ByRole; if (ApplyOp) { var o = new OpParams { valueA = opAmount, valueB = op2Amount, facesel = facesel }; poly = poly.ApplyOp(op, o); } var bitsJoined = Enumerable.Repeat("".PadRight(width, '1'), depth).ToArray(); for (var i = 0; i < bits.Split(new[] { Environment.NewLine }, StringSplitOptions.None).Length; i++) { var line = bits.Split(new[] { Environment.NewLine }, StringSplitOptions.None)[i]; bitsJoined[i] = line.PadRight(width, '0').Substring(0, width); } Func <FilterParams, bool> filterFunc = f => { int x = Mathf.FloorToInt(f.index / width); int y = f.index % width; Debug.Log($"{f.index} {x}x{y}"); return(!(x < bitsJoined[y].Length && bitsJoined[y].Substring(x, 1) == "1")); }; poly = poly.FaceRemove(new OpParams { filterFunc = filterFunc }); poly = poly.Shell(new OpParams { valueA = extrusionAmount }); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, colorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public Mesh MakeMorphTarget(int morphIndex, float amount) { var morphedPoly = poly.Duplicate(); for (var i = 0; i < Morphs.Count; i++) { float a = i == morphIndex ? amount : 0; // Zero amount for ops other than the requested one var morphOp = Morphs[i]; var morphParams = new OpParams( Mathf.Lerp(morphOp.opAmount1Start, morphOp.opAmount1End, a), Mathf.Lerp(morphOp.opAmount2Start, morphOp.opAmount2End, a), morphOp.opFacesel ); morphedPoly = morphedPoly.ApplyOp(morphOp.op, morphParams); morphedPoly = morphedPoly.ApplyOp(PostMorph.op, new OpParams(PostMorph.opAmount1, PostMorph.opAmount2, PostMorph.opFacesel)); } var result = PolyMeshBuilder.BuildMeshFromConwayPoly(morphedPoly, false, null, ColorMethod); // result.RecalculateNormals(); // result.RecalculateTangents(); return(result); }
void Start() { // 1. Create a starting shape ConwayPoly poly1 = JohnsonPoly.Build(PolyHydraEnums.JohnsonPolyTypes.Prism, 4); // 2. Apply an operator to the starting shape poly1 = poly1.ApplyOp(Ops.Chamfer, new OpParams(.3f)); // 3. Create a second shape ConwayPoly poly2 = JohnsonPoly.Build(PolyHydraEnums.JohnsonPolyTypes.Pyramid, 4); // 4. Move our second shape down by 0.5 poly2 = poly1.Transform(new Vector3(0, .5f, 0)); // 5. Join the two shapes poly1.Append(poly2); // 6. Build and apply the mesh var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly1); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { poly = JohnsonPoly.Polygon(sides); poly = poly.Loft(new OpParams(0.5f)); for (int i = 0; i < 3; i++) { poly = poly.SplitFaces(new OpParams(FaceSelections.Existing)); poly.ClearTags(); poly.TagFaces("split1", FaceSelections.New, introvert: true); poly.TagFaces("split2", FaceSelections.New, introvert: true); poly = poly.Loft(new OpParams(0.01f, 1f, FaceSelections.AllNew)); poly = poly.FaceSlide(new OpParams(amount1, direction1 * i, selectByTags: "split1")); poly = poly.FaceSlide(new OpParams(amount2, direction2 * i, selectByTags: "split2")); } poly = poly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var colorMethod = ColorBySides ? PolyHydraEnums.ColorMethods.BySides : PolyHydraEnums.ColorMethods.ByRole; var poly = Grids.Grids.MakeGrid(GridType, GridShape, width, depth); poly = poly.FaceRemove(new OpParams { facesel = removeSelection }); poly = poly.ExtendBoundaries(new OpParams { valueA = amount, valueB = angle }); if (ApplyOp) { var o = new OpParams { valueA = opAmount, valueB = op2Amount, facesel = facesel }; poly = poly.ApplyOp(op, o); } var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, colorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { switch (ShapeType) { case ShapeTypes.Wythoff: var wythoff = new WythoffPoly(PolyType, PrismP, PrismQ); wythoff.BuildFaces(); poly = new ConwayPoly(wythoff); break; case ShapeTypes.Johnson: poly = JohnsonPoly.Build(JohnsonPolyType, PrismP); break; case ShapeTypes.Grid: poly = Grids.Grids.MakeGrid(GridType, GridShape, PrismP, PrismQ); break; case ShapeTypes.Other: poly = JohnsonPoly.BuildOther(OtherPolyType, PrismP, PrismQ); break; } if (applyPreOp) { var preOpParams = new OpParams { valueA = preOpAmount1, valueB = preOpAmount2, facesel = preOpFacesel }; for (int i = 0; i < preOpIterations; i++) { poly = poly.ApplyOp(preOp, preOpParams); } } OpParams amount1Func = null; switch (Equation) { case Equations.LinearX: amount1Func = new OpParams { funcA = x => offset1 + Mathf.Sin((x.poly.Faces[x.index].Centroid.x * frequency1 + phase1 - (Time.time * animationSpeed1))) * amplitude1, funcB = x => offset2 + Mathf.Sin((x.poly.Faces[x.index].Centroid.x * frequency2 + phase2 - (Time.time * animationSpeed2))) * amplitude2 }; break; case Equations.LinearY: amount1Func = new OpParams { funcA = x => offset1 + Mathf.Sin((x.poly.Faces[x.index].Centroid.y * frequency1 + phase1 - (Time.time * animationSpeed1))) * amplitude1, funcB = x => offset2 + Mathf.Sin((x.poly.Faces[x.index].Centroid.y * frequency2 + phase2 - (Time.time * animationSpeed2))) * amplitude2 }; break; case Equations.LinearZ: amount1Func = new OpParams { funcA = x => offset1 + Mathf.Sin((x.poly.Faces[x.index].Centroid.z * frequency1 + phase1 - (Time.time * animationSpeed1))) * amplitude1, funcB = x => offset2 + Mathf.Sin((x.poly.Faces[x.index].Centroid.z * frequency2 + phase2 - (Time.time * animationSpeed2))) * amplitude2 }; break; case Equations.Radial: amount1Func = new OpParams { funcA = x => offset1 + Mathf.Sin((x.poly.Faces[x.index].Centroid.magnitude * frequency1 + phase1 - (Time.time * animationSpeed1))) * amplitude1, funcB = x => offset2 + Mathf.Sin((x.poly.Faces[x.index].Centroid.magnitude * frequency2 + phase2 - (Time.time * animationSpeed2))) * amplitude2 }; break; case Equations.Perlin: amount1Func = new OpParams { funcA = x => offset1 + Mathf.PerlinNoise(x.poly.Faces[x.index].Centroid.x * frequency1 + phase1 - (Time.time * animationSpeed1), x.poly.Faces[x.index].Centroid.z * frequency1 + phase1 - (Time.time * animationSpeed1)) * amplitude1, funcB = x => offset2 + Mathf.PerlinNoise(x.poly.Faces[x.index].Centroid.x * frequency2 + phase2 - (Time.time * animationSpeed2), x.poly.Faces[x.index].Centroid.z * frequency2 + phase2 - Time.time) * amplitude2, }; break; } poly = poly.ApplyOp(op, amount1Func); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { switch (ShapeType) { case ShapeTypes.Wythoff: var wythoff = new WythoffPoly(PolyType, P, Q); wythoff.BuildFaces(); polyBeforeOp = new ConwayPoly(wythoff); break; case ShapeTypes.Johnson: polyBeforeOp = JohnsonPoly.Build(JohnsonPolyType, P); break; case ShapeTypes.Grid: polyBeforeOp = Grids.Grids.MakeGrid(GridType, GridShape, P, Q); break; } var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; polyBeforeOp = polyBeforeOp.ApplyOp(op1, o1); // Collision Mesh var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(polyBeforeOp, false, null, ColorMethod); GetComponent <MeshCollider>().sharedMesh = mesh; miscUVs2 = new List <Vector4>(); mesh.GetUVs(4, miscUVs2); if (PolyHydraEnums.OpConfigs[op2].usesFaces) { var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, filterFunc = x => SelectedFaces.Contains(x.index) }; polyAfterOp = polyBeforeOp.ApplyOp(op2, o2); } else { var(excluded, included) = polyBeforeOp.Split(new OpParams { filterFunc = x => SelectedFaces.Contains(x.index) }); var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2 }; polyAfterOp = included.ApplyOp(op2, o2); polyAfterOp.Append(excluded); if (AttemptToFillHoles) { polyAfterOp = polyAfterOp.Weld(0.1f); polyAfterOp = polyAfterOp.FillHoles(); } } // Final Mesh mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(polyAfterOp, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var wythoff = new WythoffPoly(PolyType, PrismP, PrismQ); wythoff.BuildFaces(); poly = new ConwayPoly(wythoff); if (ApplyOp) { var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; poly = poly.ApplyOp(op1, o1); } if (Canonicalize) { poly = poly.Canonicalize(0.01, 0.01); } poly = poly.Transform(Position, Rotation, Scale); var rot = SliceRotation; if (animateSlice > 0) { rot.y = Time.time * animateSlice; } SliceRotation = rot; var sliceWythoff = new WythoffPoly(SlicePolyType, 3, 3); sliceWythoff.BuildFaces(); var slicePoly = new ConwayPoly(sliceWythoff); slicePoly = slicePoly.Transform(SlicePosition, SliceRotation, Vector3.one * SliceScale); var result = poly.SliceByPoly(slicePoly, Cap, FaceCount); poly = result.outside; var inside = result.inside.Transform(insideTransform); poly.Append(inside); if (ShowSlicePoly) { poly.Append(slicePoly); } if (Weld) { poly = poly.Weld(0.0001f); } if (ApplyOp) { var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; poly = poly.ApplyOp(op2, o2); } var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { var multigrid = new MultiGrid(Divisions, Dimensions, Offset, MinDistance, MaxDistance, colorRatio, colorIndex, colorIntersect); (poly, shapes, colors) = multigrid.Build(SharedVertices, randomize); if (shapes.Count == 0) { return; } if (ColorMethod == PolyHydraEnums.ColorMethods.ByTags) { float colorMin = colors.Min(); float colorMax = colors.Max(); for (var faceIndex = 0; faceIndex < poly.Faces.Count; faceIndex++) { var face = poly.Faces[faceIndex]; var colorIndex = colors[faceIndex]; float colorValue; switch (ColorFunction) { case ColorFunctions.Mod: colorValue = colorIndex % 1; break; case ColorFunctions.ActualMod: colorValue = PolyUtils.ActualMod(colorIndex, 1); break; case ColorFunctions.Normalized: colorValue = Mathf.InverseLerp(colorMin, colorMax, colorIndex); break; case ColorFunctions.Abs: colorValue = Mathf.Abs(colorIndex); break; default: colorValue = colorIndex; break; } string colorString = ColorUtility.ToHtmlStringRGB(ColorGradient.Evaluate(colorValue)); var tag = new Tuple <string, ConwayPoly.TagType>( $"#{colorString}", TagType); poly.FaceTags[faceIndex].Add(tag); } } if (ApplyOp) { var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; poly = poly.ApplyOp(op1, o1); var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; poly = poly.ApplyOp(op2, o2); var o3 = new OpParams { valueA = op3Amount1, valueB = op3Amount2, facesel = op3Facesel }; poly = poly.ApplyOp(op3, o3); } var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { poly = JohnsonPoly.Build(JohnsonPolyType, Sides); poly = poly.Transform(PositionBefore, RotationBefore, ScaleBefore); if (ApplyOp) { var o0 = new OpParams { valueA = op0Amount1, valueB = op0Amount2, facesel = op0Facesel }; poly = poly.ApplyOp(op0, o0); } if (Canonicalize) { poly = poly.Canonicalize(0.01, 0.01); } poly.Recenter(); ConwayPoly DoSlices(ConwayPoly input, Vector3 axis) { var result = new ConwayPoly(); float offset = SliceStart; int failsafe = 100; do { offset += SliceDistance; var planePos = new Vector3(offset * axis.x, offset * axis.y, offset * axis.z); var sliced = input.SliceByPlane(new Plane(Quaternion.Euler(SliceAngle) * axis, planePos), Cap); var gapVector = new Vector3(-SliceGap * axis.x, -SliceGap * axis.y, -SliceGap * axis.z); result = result.Transform(gapVector); var lerp = Mathf.InverseLerp(SliceStart, SliceEnd, offset); var shift = new Vector3(Mathf.Sin(lerp * frequency) * amplitude, 0, 0); result.Append(sliced.bottom.Transform(shift)); input = sliced.top; failsafe--; } while (offset < SliceEnd && failsafe > 0); result.Append(input); if (Weld) { result = result.Weld(0.0001f); } return(result); } var output = new ConwayPoly(); output.Append(DoSlices(poly, Vector3.up)); if (ApplyOp) { var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; output = output.ApplyOp(op1, o1); if (Weld) { poly = poly.Weld(0.0001f); } var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; output = output.ApplyOp(op2, o2); } output.Recenter(); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(output, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }
public void Generate() { poly = JohnsonPoly.Build(JohnsonPolyType, sides); if (ApplyOp) { var o1 = new OpParams { valueA = op1Amount1, valueB = op1Amount2, facesel = op1Facesel }; poly = poly.ApplyOp(op1, o1); } // Find and remove the edge loop var face = poly.Faces[ConwayPoly.ActualMod(StartingFace, poly.Faces.Count)]; var edges = face.GetHalfedges(); var startingEdge = edges[ConwayPoly.ActualMod(StartingEdge, edges.Count)]; loop = poly.GetFaceLoop(startingEdge); var faceIndices = loop.Select(x => x.Item1).ToList(); if (LoopAction == LoopActions.Remove) { poly = poly.FaceRemove(false, faceIndices); } else if (LoopAction == LoopActions.Keep) { poly = poly.FaceRemove(true, faceIndices); } else if (LoopAction == LoopActions.SplitFaces) { poly = poly.SplitLoop(loop); } else if (LoopAction == LoopActions.Split) { ConwayPoly otherPoly; (otherPoly, poly) = poly.Split(new OpParams(x => faceIndices.Contains(x.index))); poly.FaceRoles = Enumerable.Repeat(ConwayPoly.Roles.Existing, poly.Faces.Count).ToList(); poly.VertexRoles = Enumerable.Repeat(ConwayPoly.Roles.Existing, poly.Vertices.Count).ToList(); otherPoly.FaceRoles = Enumerable.Repeat(ConwayPoly.Roles.New, otherPoly.Faces.Count).ToList(); otherPoly.VertexRoles = Enumerable.Repeat(ConwayPoly.Roles.New, otherPoly.Vertices.Count).ToList(); poly.Append(otherPoly); } else if (LoopAction == LoopActions.SetRole) { var faceRoles = new List <ConwayPoly.Roles>(); for (var faceIndex = 0; faceIndex < poly.Faces.Count; faceIndex++) { faceRoles.Add(faceIndices.Contains(faceIndex) ? ConwayPoly.Roles.Existing : ConwayPoly.Roles.New); } poly.FaceRoles = faceRoles; } if (ApplyOp) { var o2 = new OpParams { valueA = op2Amount1, valueB = op2Amount2, facesel = op2Facesel }; poly = poly.ApplyOp(op2, o2); } if (Canonicalize) { poly = poly.Canonicalize(0.1, 0.1); } poly = poly.Transform(Position, Rotation, Scale); var mesh = PolyMeshBuilder.BuildMeshFromConwayPoly(poly, false, null, ColorMethod); GetComponent <MeshFilter>().mesh = mesh; }