コード例 #1
0
        private void MaterialForm_Load(object sender, EventArgs e)
        {
            nameTextBox.Text  = m_mat.GetName();
            countTextBox.Text = m_mat.GetCount().ToString();

            if (m_mat.GetMatType() == MAT_TYPE_EX.MAT_EX_RECT)
            {
                RectMatEx rectMat = (RectMatEx)(m_mat);
                Rect2DEx  rect    = rectMat.GetBoundaryRect();
                widthTextBox.Enabled  = true;
                widthTextBox.Text     = rect.GetWidth().ToString("0.000");
                heightTextBox.Enabled = true;
                heightTextBox.Text    = rect.GetHeight().ToString("0.000");
            }
            else if (m_mat.GetMatType() == MAT_TYPE_EX.MAT_EX_POLY)
            {
                PolyMatEx   polyMat = (PolyMatEx)(m_mat);
                Polygon2DEx poly    = polyMat.GetMatPolygon();
                Rect2DEx    rect    = poly.GetBoundaryRect();
                widthTextBox.Enabled  = false;
                widthTextBox.Text     = rect.GetWidth().ToString("0.000");
                heightTextBox.Enabled = false;
                heightTextBox.Text    = rect.GetHeight().ToString("0.000");
            }
        }
コード例 #2
0
        private void RemnantMatInfoForm_Load(object sender, EventArgs e)
        {
            // build the remnant material from the sheet.
            double dMergeDis = 10;

            m_polyMat = NestFacadeEx.BuildRemnantMat(m_sheet, m_dConnectTol, dMergeDis);

            // init the tree.
            UpdateTree();

            /************************************************************************/
            // init the view port.

            m_matViewPort.InitEnv(matViewWnd.Handle, 0.00001, 10000);

            // all polygons in material.
            Poly2DListEx poly2DList = new Poly2DListEx();

            poly2DList.AddPoly(m_polyMat.GetMatPolygon());
            poly2DList.AddPolyList(m_polyMat.GetUselessHoleList());

            // set the drawing area.
            Int32     iWidth       = matViewWnd.Right - matViewWnd.Left;
            Int32     iHeight      = matViewWnd.Bottom - matViewWnd.Top;
            Rect2DEx  geomRect     = poly2DList.GetRectBox();
            Point2DEx leftBottomPt = new Point2DEx();
            double    dXDirRange   = m_matViewPort.GetFitAllParam(iWidth, iHeight, geomRect, 1.2, leftBottomPt);

            m_matViewPort.SetDrawingArea(1.1 * dXDirRange, iWidth, iHeight, leftBottomPt);
            /************************************************************************/

            mergeDisTextBox.Text = dMergeDis.ToString("0.000");
        }
コード例 #3
0
ファイル: DrawHelper.cs プロジェクト: 15831944/MaterialDedit
        // draw the material.
        static public void DrawMat(MatEx mat, GlViewPortEx viewPort)
        {
            viewPort.SetDrawColor(Color.White);
            viewPort.SetLineWidth(1);

            if (mat.GetMatType() == MAT_TYPE_EX.MAT_EX_RECT)
            {
                RectMatEx   rectMat = (RectMatEx)mat;
                Rect2DEx    rect2D  = rectMat.GetBoundaryRect();
                Polygon2DEx poly    = new Polygon2DEx();
                poly.AddPoint(new Point2DEx(rect2D.GetXMin(), rect2D.GetYMin()));
                poly.AddPoint(new Point2DEx(rect2D.GetXMax(), rect2D.GetYMin()));
                poly.AddPoint(new Point2DEx(rect2D.GetXMax(), rect2D.GetYMax()));
                poly.AddPoint(new Point2DEx(rect2D.GetXMin(), rect2D.GetYMax()));
                viewPort.DrawPolygon(poly);
            }
            else if (mat.GetMatType() == MAT_TYPE_EX.MAT_EX_POLY)
            {
                PolyMatEx   polyMat = (PolyMatEx)mat;
                Polygon2DEx poly    = polyMat.GetMatPolygon();
                viewPort.DrawPolygon(poly);

                // draw the useless holes.
                Poly2DListEx uselessHoles = polyMat.GetUselessHoleList();
                for (int i = 0; i < uselessHoles.Size(); i++)
                {
                    viewPort.DrawPolygon(uselessHoles.GetPolygonByIndex(i));
                }
            }
        }
コード例 #4
0
ファイル: DemoForm.cs プロジェクト: 15831944/MaterialDedit
        // add material to list control.
        private void AddMat(MatEx mat)
        {
            // the boundary rect of the material.
            Rect2DEx boundaryRect = null;

            if (mat.GetMatType() == MAT_TYPE_EX.MAT_EX_RECT)
            {
                RectMatEx rectMat = (RectMatEx)mat;
                boundaryRect = rectMat.GetBoundaryRect();
            }
            else if (mat.GetMatType() == MAT_TYPE_EX.MAT_EX_POLY)
            {
                PolyMatEx   polyMat = (PolyMatEx)mat;
                Polygon2DEx polygon = polyMat.GetMatPolygon();
                boundaryRect = polygon.GetBoundaryRect();
            }

            /************************************************************************/
            // add a row to list control.

            // insert a row.
            int          iCount = matListView.Items.Count + 1;
            ListViewItem item   = matListView.Items.Add(iCount.ToString());

            // name column.
            item.SubItems.Add(mat.GetName());

            // material type column.
            if (mat.GetMatType() == MAT_TYPE_EX.MAT_EX_RECT)
            {
                item.SubItems.Add("矩形材料");
            }
            else if (mat.GetMatType() == MAT_TYPE_EX.MAT_EX_POLY)
            {
                item.SubItems.Add("不规则材料");
            }

            // the material height.
            item.SubItems.Add(boundaryRect.GetHeight().ToString("0.000"));

            // the material width.
            item.SubItems.Add(boundaryRect.GetWidth().ToString("0.000"));

            // the material count.
            item.SubItems.Add(mat.GetCount().ToString());

            // hold the ID.
            item.Tag = mat.GetID();
            /************************************************************************/

            // select the last row.
            matListView.SelectedItems.Clear();
            matListView.Items[matListView.Items.Count - 1].Selected = true;
            matListView.Items[matListView.Items.Count - 1].Focused  = true;
            matListView.Items[matListView.Items.Count - 1].EnsureVisible();
        }
コード例 #5
0
        private void saveDxfBtn_Click(object sender, EventArgs e)
        {
            SaveFileDialog saveFileDialog = new SaveFileDialog();

            saveFileDialog.Filter           = "DXF Files|*.dxf";
            saveFileDialog.RestoreDirectory = true;
            if (saveFileDialog.ShowDialog() == DialogResult.OK)
            {
                String strFilePath = saveFileDialog.FileName;

                // save the remnant material as dxf file.
                PolyMatEx      polyMat      = NestFacadeEx.BuildRemnantMat(m_sheet, m_dConnectTol, Convert.ToDouble(mergeDisTextBox.Text));
                GeomItemListEx geomItemList = polyMat.GetGeomItemList();
                NestFacadeEx.GeomItems2DxfDwg(geomItemList, strFilePath, false);
            }
        }
コード例 #6
0
        private void reGenBtn_Click(object sender, EventArgs e)
        {
            // verify input.
            try
            {
                Convert.ToDouble(mergeDisTextBox.Text);
            }
            catch (FormatException exception)
            {
                MessageBox.Show("Incorrect input: " + exception.Message, "NestProfessor DEMO");
                return;
            }

            // re-generate the remnant material from the sheet.
            m_polyMat = NestFacadeEx.BuildRemnantMat(m_sheet, m_dConnectTol, Convert.ToDouble(mergeDisTextBox.Text));

            // update tree nodes.
            UpdateTree();

            /************************************************************************/
            // adjust the drawing area.

            // the boundary rect of all polygons in material.
            Poly2DListEx poly2DList = new Poly2DListEx();

            poly2DList.AddPoly(m_polyMat.GetMatPolygon());
            poly2DList.AddPolyList(m_polyMat.GetUselessHoleList());
            Rect2DEx geomRect = poly2DList.GetRectBox();

            // set the drawing area.
            Int32     iWidth       = matViewWnd.Right - matViewWnd.Left;
            Int32     iHeight      = matViewWnd.Bottom - matViewWnd.Top;
            Point2DEx leftBottomPt = new Point2DEx();
            double    dXDirRange   = m_matViewPort.GetFitAllParam(iWidth, iHeight, geomRect, 1.2, leftBottomPt);

            m_matViewPort.SetDrawingArea(1.1 * dXDirRange, iWidth, iHeight, leftBottomPt);

            m_selPoly = null;
            Invalidate();
            /************************************************************************/
        }
コード例 #7
0
ファイル: NestHelper.cs プロジェクト: 15831944/MaterialDedit
        // load boundary polygon from dxf/dwg file.
        static public MatEx LoadMatFromDxfdwg(String strFilePath, NestParamEx nestParam)
        {
            MatEx mat = null;

            /************************************************************************/
            // load all geometry items from the dxf/dwg file.

            // the file name.
            int    iDotIndex   = strFilePath.LastIndexOf('.');
            int    iSlashIndex = strFilePath.LastIndexOf('\\');
            String strFileName = strFilePath.Substring(iSlashIndex + 1, iDotIndex - iSlashIndex - 1);

            // whether the file is dxf file or dwg file.
            bool   bDwg   = true;
            String strExt = strFilePath.Substring(iDotIndex, strFilePath.Length - iDotIndex);

            strExt = strExt.ToLower();
            if (strExt == ".dxf")
            {
                bDwg = false;
            }
            else if (strExt == ".dwg")
            {
                bDwg = true;
            }
            else
            {
                return(mat);
            }

            // extract geometry items from dxf/dwg file.
            ImpDataEx impData;

            if (!bDwg)
            {
                impData = NestFacadeEx.ExtractGeomItems(strFilePath);
            }
            else
            {
                // the temp folder for dxf.
                String strDxfPath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
                strDxfPath += "\\";
                strDxfPath += new Random().Next(1, 100000).ToString();
                strDxfPath += ".dxf";

                // save dxf file in tmp path.
                NestFacadeEx.Dwg2Dxf(strFilePath, strDxfPath);

                // extract geometry items from dxf file.
                impData = NestFacadeEx.ExtractGeomItems(strDxfPath);

                // delete the temp file.
                File.Delete(strDxfPath);
            }
            /************************************************************************/

            /************************************************************************/
            // get the polygons from the dxf/dwg file.

            // build the polygons of all the geometry items.
            GeomItemListEx geomItemList = impData.GetAllGeomItem();
            Poly2DListEx   polyList     = NestFacadeEx.BuildPolyListFromLineArc(geomItemList, nestParam.GetConTol());

            // if no closed polygon found, return.
            if (polyList.Size() == 0)
            {
                MessageBox.Show("No closed boundary found.", "NestProfessor DEMO");
                return(mat);
            }

            // the outer boundary polygon.
            int         iMaxIndex = polyList.GetMaxAreaPoly();
            Polygon2DEx outerPoly = polyList.GetPolygonByIndex(iMaxIndex);

            // the hole polygons.
            polyList.DelPolygonByIndex(iMaxIndex);
            Poly2DListEx holePolyList = polyList;
            /************************************************************************/

            /************************************************************************/
            // build the material object.

            // whether the boundary polygon is a rectangle.
            bool bRectMat = true;

            if (outerPoly.GetPtCount() != 4)
            {
                bRectMat = false;
            }
            else if (holePolyList.Size() > 0)
            {
                bRectMat = false;
            }
            else
            {
                // line items in the polygon.
                ArrayList  lineItems = outerPoly.GetLineList();
                LineItemEx lineItem1 = (LineItemEx)lineItems[0];
                LineItemEx lineItem2 = (LineItemEx)lineItems[1];
                LineItemEx lineItem3 = (LineItemEx)lineItems[2];
                LineItemEx lineItem4 = (LineItemEx)lineItems[3];

                if (Math.Abs(lineItem1.GetLength() - lineItem3.GetLength()) > 0.0001)
                {
                    bRectMat = false;
                }
                if (Math.Abs(lineItem2.GetLength() - lineItem4.GetLength()) > 0.0001)
                {
                    bRectMat = false;
                }

                Vector2DEx vect1 = lineItem1.GetBaseVector();
                Vector2DEx vect2 = lineItem2.GetBaseVector();
                if (!vect1.OrthogonalTo(vect2))
                {
                    bRectMat = false;
                }
            }

            // build the material object.
            if (bRectMat)
            {
                mat = new RectMatEx(strFileName, outerPoly.GetBoundaryRect(), 1);
            }
            else
            {
                PolyMatEx polyMat = new PolyMatEx(strFileName, outerPoly, 1);
                polyMat.SetUselessHoleList(holePolyList);
                mat = polyMat;
            }
            /************************************************************************/

            return(mat);
        }