/// <summary> /// 頂点の追加 /// </summary> private bool AddVertex(Vector2 point) { //例外検出 if (ExceptionDetector(point)) { return(false); } polyLine.Add(point); //予告線の基点を変更 if (noticeLine.GetVertexCount() == 0) { noticeLine.Add(point); } else { noticeLine.Change(0, point); } //アニメーションの距離更新 targetDistance = polyLine.TotalDistance; lerped = true; //コールバック if (addVertexCallback != null) { addVertexCallback(point); } return(true); }
/// <summary> /// サブの頂点設定 /// </summary> public void SetSubVertices(params Vector2[] vertices) { subLine.Clear(); if (vertices != null) { for (int i = 0; i < vertices.Length; ++i) { subLine.Add(vertices[i]); } } draw = true; }
/// <summary> /// 頂点の追加 /// </summary> public void Add(Vector2 point) { mainLine.Add(point); //エフェクトの生成 int count = mainLine.GetVertexCount(); if (count > 1) { EmitEffect(effectParticle, mainLine.GetVertex(count - 2), point, density); } draw = true; }