コード例 #1
0
    private void OnSceneGUI(SceneView sceneView) // нажатия на кнопки мыши
    {
        CheckSelectedElements();

        DrawNodes(/*highlightHovered: true*/);
        DrawPolyLine(highlightHovered: selectedNodeIndex == -1);// подсвечиваем выбранную линию если нет выбранной ручки

        Event currentEvent = Event.current;

        if (selectedLineIndex != -1)
        {
            HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
            if (currentEvent.type == EventType.MouseDown)
            {
                if (currentEvent.button == 0 && currentEvent.clickCount == 2)
                {
                    Vector2 mousePos = HandleUtility.GUIPointToWorldRay(currentEvent.mousePosition).origin;
                    Undo.RecordObject(path, "Insert new node");
                    polyLine.InsertNode(selectedLineIndex + 1, mousePos);
                    UpdatePath();
                }
            }
        }
        if (selectedNodeIndex != -1)
        {
            HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
            if (currentEvent.type == EventType.MouseDown)
            {
                if (currentEvent.button == 1 && currentEvent.clickCount == 2 && polyLine.NodesCount > 2)
                {
                    Undo.RecordObject(path, "Remove node");
                    polyLine.RemoveNode(selectedNodeIndex);
                    UpdatePath();
                    //SceneView.RepaintAll();
                }
            }
        }
    }