void PublicAppearanceTick() { characterNeeds.DecreaseAttentionNeed(); if (!makingFool) { politicsManager.IncreasePolitics(PoliticsGainValue()); if (RollForFoolishness()) { makingFool = true; warningSign.SetActive(true); GameObject.Find("Main Camera").GetComponent <InteractionSounds>().PlayGasps(); } } else { politicsManager.ReducePublicConfidence(ConfidenceLossValue()); } }
void PoliticsTick() { politicsManager.IncreasePolitics(PoliticsGain(politicsGainBase)); characterNeeds.attentionNeed = characterNeeds.attentionNeed + attentionNeedGain; }