public override void Draw(int id, ITexture texture) { if (texture == null) { return; } base.Draw(id, texture); var dev = Device.Get(); dev.OutputMerger.BlendState = models.ViewData.AlphaBlendState; shader.Run(GetTransform(), CalcFarplane(), texture.GetSrView(models.Display.ActiveLayerMipmap), models.Overlay.Overlay?.GetSrView(models.Display.ActiveLayerMipmap)); dev.OutputMerger.BlendState = models.ViewData.DefaultBlendState; }
public override void Draw(ITexture texture) { if (texture == null) { return; } base.Draw(texture); var dev = Device.Get(); dev.OutputMerger.BlendState = data.AlphaBlendState; shader.Run(data.Buffer, GetTransform(), data.GetCrop(models, models.Display.ActiveLayer), models.Display.Multiplier, CalcFarplane(), models.Display.DisplayNegative, texture.GetSrView(models.Display.ActiveLayer, models.Display.ActiveMipmap), data.GetSampler(models.Display.LinearInterpolation) ); dev.OutputMerger.BlendState = data.DefaultBlendState; }