public void BooOutcastPlayer(RotatingPlayerController player) { _booedCharacter = player; _booDuration = Mathf.Infinity; _booElapsedTime = 0f; }
public void StopBooing() { m_Animator.SetBool("Pointing", false); LookAt(m_WorldCenter.position); _booedCharacter = null; }
public void BooCharacter(PolarCharacter target, float duration) { if (!EverythingManager.Instance.PlayerIsOutcast) { _booedCharacter = target; _booDuration = duration; _booElapsedTime = 0f; } }