void RefreshAllPlayerGroupUINow() { if (pokerGamePlayData.currentGameState == PokerGamePlayData.GameState.STATUS_WAIT_FOR_PLAYER) { for (int i = 0; i < pokerGamePlayData.listSessionIdOnChair.Count; i++) { if (pokerGamePlayData.listSessionIdOnChair[i] < 0) // ghế trống { continue; } for (int j = 0; j < pokerGamePlayData.listGlobalPlayerData.Count; j++) { if (pokerGamePlayData.listSessionIdOnChair[i] == pokerGamePlayData.listGlobalPlayerData[j].sessionId) { Poker_GamePlay_Manager.instance.listPlayerGroup[i].InitData(pokerGamePlayData.listGlobalPlayerData[j]); break; } } } } else // đang chơi thì hiện thông tin người chơi và chia bài cho họ { List <int> _listIndexChairPlaying = new List <int>(); Vector3 _pos = Vector3.zero; Quaternion _rot = Quaternion.identity; PanelCardDetailController _card = null; for (int i = 0; i < pokerGamePlayData.listPlayerPlayingData.Count; i++) { _listIndexChairPlaying.Add(pokerGamePlayData.listPlayerPlayingData[i].indexChair); int _indexChair = pokerGamePlayData.listPlayerPlayingData[i].indexChair; Poker_PlayerGroup _playerGroup = Poker_GamePlay_Manager.instance.listPlayerGroup[_indexChair]; _playerGroup.InitData(pokerGamePlayData.listPlayerPlayingData[i].userData); _playerGroup.ShowPlayerState(pokerGamePlayData.listPlayerPlayingData[i].currentState, true); if (pokerGamePlayData.listPlayerPlayingData[i].turnBet > 0) { _playerGroup.myPanelBet.SetBet(pokerGamePlayData.listPlayerPlayingData[i].turnBet, true); _playerGroup.myPanelBet.Show(); } if (pokerGamePlayData.listPlayerPlayingData[i].currentState != PokerGamePlayData.Poker_PlayerPlayingData.State.STATEPOKER_FOLD) { for (int j = 0; j < _playerGroup.cardCoverHoldersCatched.Count; j++) { _pos = _playerGroup.cardCoverHoldersCatched[j].position; _rot = _playerGroup.cardCoverHoldersCatched[j].rotation; _card = LeanPool.Spawn(cardPrefab, Vector3.zero, Quaternion.identity, Poker_GamePlay_Manager.instance.panelCardContainer).GetComponent <PanelCardDetailController>(); _card.transform.position = _pos; _card.transform.rotation = _rot; _card.ResizeAgain(Poker_GamePlay_Manager.instance.sizeCard.x, Poker_GamePlay_Manager.instance.sizeCard.y); _playerGroup.ownCardPoolManager.AddObject(_card); } } if (i == 0) { panelRoleSmallBlind.gameObject.SetActive(true); panelRoleSmallBlind.position = _playerGroup.myPanelBet.imgIconChip.transform.position; } else if (i == 1) { panelRoleBigBlind.gameObject.SetActive(true); panelRoleBigBlind.position = _playerGroup.myPanelBet.imgIconChip.transform.position; } } // --- hiện các thông tin người chơi đang chờ --- // List <int> _listIndexChairWaiting = new List <int>(); for (int i = 0; i < pokerGamePlayData.numberChairs; i++) { if (!_listIndexChairPlaying.Contains(i)) { _listIndexChairWaiting.Add(i); } } for (int i = 0; i < _listIndexChairWaiting.Count; i++) { int _indexChair = _listIndexChairWaiting[i]; short _sessionId = pokerGamePlayData.listSessionIdOnChair[_indexChair]; UserDataInGame _userData = pokerGamePlayData.GetUserDataInGameFromListGlobal(_sessionId); if (_userData == null) { continue; } Poker_PlayerGroup _playerGroup = Poker_GamePlay_Manager.instance.listPlayerGroup[_indexChair]; _playerGroup.InitAsIncognito(_userData); } } }