public void PrepareNewTree() { _pokerTree = new PokerTree(_pokerGame.CurrentHand().Street, _player, _settings, _pokerGame.Players[0].PreviousAction, _pokerGame.CurrentRoundNumber()); }
private void TurnUpdate() { AiTurn(); UpdateCurrentPlayer(); UpdateButtons(); UpdateLabelCurrentBet(_game.Players); UpdatePlayerStack(_game.Players[0], _game.Players[1]); UpdatePotSize(_game.CurrentHand()); CheckForPrematureShowdown(_game.Players); }