コード例 #1
0
ファイル: HoldemPlayer.cs プロジェクト: vv90/MSSBot
        public HoldemPlayer(byte[] data, int offset = 0)
        {
            //	0
            Name = Encoding.ASCII.GetString(data, offset, 16);

            //	16
            Balance = BitConverter.ToDouble(data, offset + 16);

            //	24
            CurrentBet = BitConverter.ToDouble(data, offset + 24);

            //	32
            /////////////////////////////////////
            //card macros
            //#define RANK(c)			((c>>4)&0x0f)
            //#define SUIT(c)			((c>>0)&0x0f)
            //#define ISCARDBACK(c)		(c==0xff)
            //#define ISUNKNOWN(c)		(c==0)
            /////////////////////////////////////
            byte[] cards = new byte[5];
            for (int i = 0; i < 5; i++)
            {
                cards[i] = data[144 + sizeof(byte) * i];
                int rank = ((cards[i] >> 4) & 0x0F);
                int suit = ((cards[i] >> 0) & 0x0F);

                //	In pokerEval lib suits clubs and diamonds are swaped
                //	So we need to swap those suites in ovder to use PokerEval.Mask()
                if (suit == 1)
                {
                    suit = 3;
                }
                else if (suit == 3)
                {
                    suit = 1;
                }

                int index = (rank - 2) + 13 * (suit - 1);
                Hand |= PokerEval.Mask(index);
            }

            //	34
            //unsigned char   m_name_known    : 1 ;	//0=no 1=yes
            //unsigned char   m_balance_known : 1 ;	//0=no 1=yes
            //unsigned char   m_fillerbits    : 6 ;	//filler bits
            byte info = data[offset + 34];

            NameKnown    = (info & 0x1) != 0;
            BalanceKnown = (info & 0x2) != 0;
        }
コード例 #2
0
ファイル: HoldemState.cs プロジェクト: vv90/MSSBot
        public HoldemState(byte[] data)
        {
            //	0
            TableTitle = Encoding.ASCII.GetString(data, 0, 64).TrimEnd('\0');

            //	64
            Pots = new double[10];
            for (int i = 0; i < 10; i++)
            {
                Pots[i] = BitConverter.ToDouble(data, 64 + sizeof(double) * i);
            }

            //	144
            /////////////////////////////////////
            //card macros
            //#define RANK(c)			((c>>4)&0x0f)
            //#define SUIT(c)			((c>>0)&0x0f)
            //#define ISCARDBACK(c)		(c==0xff)
            //#define ISUNKNOWN(c)		(c==0)
            /////////////////////////////////////
            byte[] commonCards = new byte[5];
            for (int i = 0; i < 5; i++)
            {
                commonCards[i] = data[144 + sizeof(byte) * i];
                int rank = ((commonCards[i] >> 4) & 0x0F);
                int suit = ((commonCards[i] >> 0) & 0x0F);

                //	In pokerEval lib suits clubs and diamonds are swaped
                //	So we need to swap those suites in ovder to use PokerEval.Mask()
                if (suit == 1)
                {
                    suit = 3;
                }
                else if (suit == 3)
                {
                    suit = 1;
                }

                int index = (rank - 2) + 13 * (suit - 1);
                CommonCards |= PokerEval.Mask(index);
            }

            //	149
            //	unsigned char   m_is_playing    : 1 ;	//0=sitting-out, 1=sitting-in
            //	unsigned char   m_is_posting    : 1 ;	//0=autopost-off, 1=autopost-on
            //	unsigned char   m_fillerbits    : 6 ;	//filler bits
            byte info = data[149];

            IsPlaing  = (info & 0x1) != 0;
            IsPosting = (info & 0x2) != 0;

            //	151
            DealerChair = BitConverter.ToInt32(data, 151);

            //	152
            //	each holdem_player struct is 40 bytes long
            Players = new HoldemPlayer[10];
            for (int i = 0; i < 10; i++)
            {
                Players[i] = new HoldemPlayer(data, 152 + 40 * i);
            }
        }