コード例 #1
0
 public EffectDatabase.StatusPKEff.PokemonSE GetEffectNew(PokemonSEType effectType)
 {
     for (int i = 0; i < effectsNew.Count; i++)
     {
         if (effectsNew[i].effectType == effectType)
         {
             return(effectsNew[i]);
         }
     }
     return(null);
 }
コード例 #2
0
 public PokemonCEff GetEffect(PokemonSEType effectType)
 {
     for (int i = 0; i < conditionEffects.Length; i++)
     {
         if (conditionEffects[i].effectType == effectType)
         {
             return(conditionEffects[i]);
         }
     }
     return(null);
 }
コード例 #3
0
 // Constructor
 public PokemonCEff(
     PokemonSEType effectType,
     PokemonSETiming effectTiming = PokemonSETiming.Unique,
     bool forceEffectDisplay      = false,
     bool[] boolParams            = null,
     float[] floatParams          = null,
     string[] stringParams        = null
     ) : base(boolParams, floatParams, stringParams)
 {
     this.effectType         = effectType;
     this.effectTiming       = effectTiming;
     this.forceEffectDisplay = forceEffectDisplay;
 }
コード例 #4
0
    public List <EffectDatabase.StatusPKEff.PokemonSE> GetEffectsNew(PokemonSEType effectType)
    {
        List <EffectDatabase.StatusPKEff.PokemonSE> effects = new List <EffectDatabase.StatusPKEff.PokemonSE>();

        for (int i = 0; i < effectsNew.Count; i++)
        {
            if (effectsNew[i].effectType == effectType)
            {
                effects.Add(effectsNew[i]);
            }
        }
        return(effects);
    }
コード例 #5
0
    public List <PokemonCEff> GetEffects(PokemonSEType effectType)
    {
        List <PokemonCEff> effects = new List <PokemonCEff>();

        for (int i = 0; i < conditionEffects.Length; i++)
        {
            if (conditionEffects[i].effectType == effectType)
            {
                effects.Add(conditionEffects[i]);
            }
        }
        return(effects);
    }