public void Awake() { man = GameObject.FindGameObjectWithTag("Manager").GetComponent <PoisonManager>(); pathsOnField = GameObject.FindGameObjectsWithTag("Path"); path = new PathFinder(); CreateGrid(); }
void Awake() { health = maxHealth; moveSpeed = maxMoveSpeed; p = GameObject.FindGameObjectWithTag("Manager").GetComponent <PoisonManager>(); p.enemies.Add(gameObject); }
public override void Awake() { attackOnce = false; base.Awake(); SetState(0, false); hp = 20; sprintAtks = GetComponent <SprintAttacks>(); render = transform.Find("img").GetComponent <SpriteRenderer>(); poisonAlerts = GameObject.Find("PoisonHints").GetComponent <CChildProjectSystem>(); poisonManager = GameObject.Find("Poisons").GetComponent <PoisonManager>(); rambleLayer = 1 << LayerMask.NameToLayer("Obstacle") | 1 << LayerMask.NameToLayer("ObstacleForIn"); levelHieght = GetComponent <LevelHeight>(); getHurtEffect = GetComponent <GetHurtEffect>(); }
public void Awake() { range = GetComponent <SphereCollider>(); manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <PoisonManager>(); range.radius = rad; }