// Start is called before the first frame update protected virtual void Start() { zooming = false; isZoom = false; if (GameObject.FindObjectOfType <PointerRight>()) { pointerRight = GameObject.FindObjectOfType <PointerRight>(); } if (GameObject.FindObjectOfType <PointerLeft>()) { pointerLeft = GameObject.FindObjectOfType <PointerLeft>(); } distance = Vector3.Distance(this.transform.position, Vector3.zero); Debug.Log(distance); initialPosition = this.transform.position; distance *= .95f; Debug.Log("99/100: " + distance); }
// Start is called before the first frame update void Start() { meshRenderer = false; if (GameObject.FindObjectOfType <PointerRight>()) { pointerRight = GameObject.FindObjectOfType <PointerRight>(); } if (GameObject.FindObjectOfType <PointerLeft>()) { pointerLeft = GameObject.FindObjectOfType <PointerLeft>(); } }